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Full Version: 'KillMe' zombie mod
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(01-10-2013, 17:43)SailorMoon Wrote: [ -> ]Mod will be released at end of this week. I need to test @master131 's onnotify funcs.

Just an FYI if you didn't read my post, it won't work with SetCanDamage, and the offset I gave you a while back is wrong anyway.
(01-11-2013, 02:11)master131 Wrote: [ -> ]
(01-10-2013, 17:43)SailorMoon Wrote: [ -> ]Mod will be released at end of this week. I need to test @master131 's onnotify funcs.

Just an FYI if you didn't read my post, it won't work with SetCanDamage, and the offset I gave you a while back is wrong anyway.

:no:

I don't need SetCanDamage stuff. I already made custom damage code.
I need onNotify event, or even waittill
Project death? Sad
Learn english.
No, it is alive..
(01-19-2013, 16:35)SailorMoon Wrote: [ -> ]Learn english.
No, it is alive..

Do I need to learn english?
You make a lot of grammar mistakes.
English

just saying
I told you on Steam to work on it ._.
At least let me do it you noob.
Troll
Gonna release it.
Excuse me, i know, it took much time. I had exams, and another deals.
you gonna release the source to this?
Project is still alive? Troll
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