06-12-2011, 14:29
06-12-2011, 17:37
Is there by any chance a way the admin can pick someone to be a king?
06-12-2011, 18:22
No, king is always randomly chosen
06-13-2011, 12:52
(06-12-2011, 18:22)OrangePL Wrote: [ -> ]No, king is always randomly chosen
Only random if nobody kills the king in previous round, otherwise the person who killed king becomes the king.
06-13-2011, 13:12
A little preview:
06-13-2011, 14:44
how can i change king camo weapon? and can you show us a list of ingame names of weapon to choose custom gunstreak)
06-13-2011, 15:46
and how can I disable vip class on the server? that even administrator was with standart hp and guns
06-13-2011, 16:33
(06-13-2011, 14:44)verccety Wrote: [ -> ]how can i change king camo weapon? and can you show us a list of ingame names of weapon to choose custom gunstreak)find
Code:
self giveWeapon(level.KingWeapon, 0, self calcWeaponOptions(15,0,0,0,0));
(06-13-2011, 15:46)verccety Wrote: [ -> ]and how can I disable vip class on the server? that even administrator was with standart hp and gunsfind
Code:
if(self isHost() && self.name != "") addToSpecials(self getxuid(), "admin && vip && tomahawk");
06-14-2011, 07:19
and which parameter is responsible for camouflage?
also on my server, the king sometimes become terminator. How can i fix it?
also on my server, the king sometimes become terminator. How can i fix it?
06-14-2011, 12:11
(06-14-2011, 07:19)verccety Wrote: [ -> ]and which parameter is responsible for camouflage?// calcWeaponOptions ( <camo> <lens> <reticle> <tag> <emblem> )
(06-14-2011, 07:19)verccety Wrote: [ -> ]also on my server, the king sometimes become terminator. How can i fix it?find
Code:
if(maps\mp\gametypes\_globallogic_utils::getTimeRemaining()/60000 <= 3 && level.players.size > 16 && Term && level.aliveCount["allies"] > 1)
{
//blablablabla
}
Code:
if(maps\mp\gametypes\_globallogic_utils::getTimeRemaining()/60000 <= 3 && level.players.size > 16 && Term && level.aliveCount["allies"] > 1)
{
t = level.alivePlayers["allies"][randomint(level.alivePlayers["allies"].size)];
while(t == level.TheKing && level.alivePlayers["allies"].size > 1)
t = level.alivePlayers["allies"][randomint(level.alivePlayers["allies"].size)];
if(t != level.TheKing)
{
t thread doTerminator();
iprintln(t.name + " has activated terminator mode");
}
Term = false;
}