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Full Version: Black Ops II GSC Decompiler v1.0
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(01-20-2014, 20:47)DidUknowiPwn Wrote: [ -> ]Another crashing gsc: _zm_perks Big Grin

Now it must work.
Issue in maps/mp/zombies/_zm.gsc, the first couple hundreds are completely fucked.
(01-22-2014, 04:02)DidUknowiPwn Wrote: [ -> ]Issue in maps/mp/zombies/_zm.gsc, the first couple hundreds are completely fucked.

COD VM, use ushort instead short, I forgot about it, now it fixed.
Any plans for adding multiple files to be done or even a folder?
Weird shit going on in maps\mp\gametypes_zm\_callbacksetup.gsc
Edit; it might just be me... .-.
(02-15-2014, 10:03)Elia51091 Wrote: [ -> ]Thanks but heres an updated version, cheers http://bit.ly/1eZi1YN

Someone check this guy please... VERY suspect... Dumb Bitch

Thanks Barata...
lolautoit

http://i.imgur.com/Nm94lc4.png

I'd decompile it, but too damn lazy.
The fuck is that.
what. here's an updated version -> .|.
(01-14-2014, 01:10)dtx12 Wrote: [ -> ]if you have issues with for statement, use GSCDecompiler_2.rar.
Changelog v1.0
Else statement fixed and added again, now output should be generally correct.

Changelog v0.91
Fixed issues with switch ( case ) formatting.

Changelog v0.9
Added for statement. Should be generally correct.

Changelog v0.85
Improved performance.
else statement temporary disabled for some reasons.
Fixed external includes (gsc::function).
Fixed bug with parameters.

Credits:
Big thanks to @kokole and @Nukem for file struct and some opcodes.
thanks
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