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Full Version: Black Ops II GSC Decompiler v1.0
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(01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.
(01-15-2014, 07:47)dtx12 Wrote: [ -> ]
(01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll
(01-15-2014, 07:58)kokole Wrote: [ -> ]
(01-15-2014, 07:47)dtx12 Wrote: [ -> ]
(01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++
(01-15-2014, 08:16)dtx12 Wrote: [ -> ]
(01-15-2014, 07:58)kokole Wrote: [ -> ]
(01-15-2014, 07:47)dtx12 Wrote: [ -> ]
(01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++

Considering the GSC VM and GSC Compiler is written in C/C++, probably not. Undecided

EDIT:
Code:
if( 1 randomfloat( && ) > trigger.script_chance )

What? :|
(01-15-2014, 11:11)master131 Wrote: [ -> ]
(01-15-2014, 08:16)dtx12 Wrote: [ -> ]
(01-15-2014, 07:58)kokole Wrote: [ -> ]
(01-15-2014, 07:47)dtx12 Wrote: [ -> ]
(01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc files Smile
They stored in fastfiles. Use @master131 tool to get them.

Or just download my GSC rip Smile

http://www.itsmods.com/forum/Thread-Rele...C-rip.html

(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).

drag&drop is easy, he can just copy my code Troll

It's based on c#, so I can't just copy your codeTroll
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++

Considering the GSC VM and GSC Compiler is written in C/C++, probably not. Undecided

EDIT:
Code:
if( 1 randomfloat( && ) > trigger.script_chance )

What? :|

Can you understand words "not finished yet"? Overall output looks legit.
However now it's fixed.
Would be cool if your project was open source. I'm thinking of making mine open source later.
(01-15-2014, 14:42)kokole Wrote: [ -> ]Would be cool if your project was open source. I'm thinking of making mine open source later.

I'll make code more readable, and will release source. I pretty sure, that this is will be useful for next CoD from Treyarch.
Nice job on this :3
Good Job! Big Grin
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