01-15-2014, 07:47
01-15-2014, 07:58
(01-15-2014, 07:47)dtx12 Wrote: [ -> ](01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them.
Or just download my GSC rip
http://www.itsmods.com/forum/Thread-Rele...C-rip.html
(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).
drag&drop is easy, he can just copy my code
01-15-2014, 08:16
(01-15-2014, 07:58)kokole Wrote: [ -> ](01-15-2014, 07:47)dtx12 Wrote: [ -> ](01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them.
Or just download my GSC rip
http://www.itsmods.com/forum/Thread-Rele...C-rip.html
(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).
drag&drop is easy, he can just copy my code
It's based on c#, so I can't just copy your code
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++
01-15-2014, 11:11
(01-15-2014, 08:16)dtx12 Wrote: [ -> ](01-15-2014, 07:58)kokole Wrote: [ -> ](01-15-2014, 07:47)dtx12 Wrote: [ -> ](01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them.
Or just download my GSC rip
http://www.itsmods.com/forum/Thread-Rele...C-rip.html
(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).
drag&drop is easy, he can just copy my code
It's based on c#, so I can't just copy your code
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++
Considering the GSC VM and GSC Compiler is written in C/C++, probably not.
EDIT:
Code:
if( 1 randomfloat( && ) > trigger.script_chance )
What? :|
01-15-2014, 12:15
(01-15-2014, 11:11)master131 Wrote: [ -> ](01-15-2014, 08:16)dtx12 Wrote: [ -> ](01-15-2014, 07:58)kokole Wrote: [ -> ](01-15-2014, 07:47)dtx12 Wrote: [ -> ](01-15-2014, 07:33)Casper Wrote: [ -> ]now wheres the gsc filesThey stored in fastfiles. Use @master131 tool to get them.
Or just download my GSC rip
http://www.itsmods.com/forum/Thread-Rele...C-rip.html
(01-15-2014, 01:55)DidUknowiPwn Wrote: [ -> ]Also please just add a drag and drop support instead of opening exe and selecting a file. Also make the output a GSC because txt formatting is lame (I'm picky as fuck).
drag&drop is easy, he can just copy my code
It's based on c#, so I can't just copy your code
But yes, It's easy.
By the way, I think you have nerves of steel if you wrote your decompiler on c++
Considering the GSC VM and GSC Compiler is written in C/C++, probably not.
EDIT:
Code:if( 1 randomfloat( && ) > trigger.script_chance )
What? :|
Can you understand words "not finished yet"? Overall output looks legit.
01-15-2014, 13:55
However now it's fixed.
01-15-2014, 14:42
Would be cool if your project was open source. I'm thinking of making mine open source later.
01-15-2014, 15:16
(01-15-2014, 14:42)kokole Wrote: [ -> ]Would be cool if your project was open source. I'm thinking of making mine open source later.
I'll make code more readable, and will release source. I pretty sure, that this is will be useful for next CoD from Treyarch.
01-15-2014, 18:15
Nice job on this :3
01-15-2014, 18:33
Good Job!