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wow, how to edit?
#1
im found it:
self openMenu( game["menu_changeclass_custom"] ); // menu with custom classes1
this is custom classes! how to edit it?(GSC not CSV)
  Reply
#2
See, Eekhoorn, I told you that you don't need official ModTools to make the menu like in CoD4 ProMod.
  Reply
#3
so it works? so people make custom classes ingame?
  Reply
#4
(02-18-2011, 23:20)SuperNovaAO Wrote: See, Eekhoorn, I told you that you don't need official ModTools to make the menu like in CoD4 ProMod.
It is just one of the reason he refuse to release
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#5
anyone comfirm it works?
  Reply
#6
PHP Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
    
level.scoreInfo = [];
    
level.xpScale GetDvarInt#"scr_xpscale" );
    
level.codPointsXpScale GetDvarFloat#"scr_codpointsxpscale" );
    
level.codPointsMatchScale GetDvarFloat#"scr_codpointsmatchscale" );
    
level.codPointsChallengeScale GetDvarFloat#"scr_codpointsperchallenge" );
    
level.rankXpCap GetDvarInt#"scr_rankXpCap" );
    
level.codPointsCap GetDvarInt#"scr_codPointsCap" );
    
level.rankTable = [];
    
precacheShader("white");
    
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    
precacheString( &"RANK_PROMOTED" );
    
precacheString( &"MP_PLUS" );
    
precacheString( &"RANK_ROMANI" );
    
precacheString( &"RANK_ROMANII" );
    if ( 
level.teamBased )
    {
        
registerScoreInfo"kill"100 );
        
registerScoreInfo"headshot"100 );
        
registerScoreInfo"assist_75"80 );
        
registerScoreInfo"assist_50"60 );
        
registerScoreInfo"assist_25"40 );
        
registerScoreInfo"assist"20 );
        
registerScoreInfo"suicide");
        
registerScoreInfo"teamkill");
        
registerScoreInfo"dogkill"30 );
        
registerScoreInfo"dogassist"10 );
        
registerScoreInfo"helicopterkill"200 );
        
registerScoreInfo"helicopterassist"100 );
        
registerScoreInfo"helicopterassist_75");
        
registerScoreInfo"helicopterassist_50");
        
registerScoreInfo"helicopterassist_25");
        
registerScoreInfo"spyplanekill"100 );
        
registerScoreInfo"spyplaneassist"50 );
        
registerScoreInfo"rcbombdestroy"50 );
    }
    else
    {
        
registerScoreInfo"kill"50 );
        
registerScoreInfo"headshot"50 );
        
registerScoreInfo"assist_75");
        
registerScoreInfo"assist_50");
        
registerScoreInfo"assist_25");
        
registerScoreInfo"assist");
        
registerScoreInfo"suicide");
        
registerScoreInfo"teamkill");
        
registerScoreInfo"dogkill"20 );
        
registerScoreInfo"dogassist");
        
registerScoreInfo"helicopterkill"100 );
        
registerScoreInfo"helicopterassist");
        
registerScoreInfo"helicopterassist_75");
        
registerScoreInfo"helicopterassist_50");
        
registerScoreInfo"helicopterassist_25");
        
registerScoreInfo"spyplanekill"25 );
        
registerScoreInfo"spyplaneassist");
        
registerScoreInfo"rcbombdestroy"30 );
    }
    
registerScoreInfo"win");
    
registerScoreInfo"loss"0.5 );
    
registerScoreInfo"tie"0.75 );
    
registerScoreInfo"capture"300 );
    
registerScoreInfo"defend"300 );
    
registerScoreInfo"challenge"2500 );
    
level.maxRank int(tableLookup"mp/rankTable.csv"0"maxrank"));
    
level.maxPrestige int(tableLookup"mp/rankIconTable.csv"0"maxprestige"));
    
pId 0;
    
rId 0;
    for ( 
pId 0pId <= level.maxPrestigepId++ )
    {
        for ( 
rId 0rId <= level.maxRankrId++ )
        
precacheShadertableLookup"mp/rankIconTable.csv"0rIdpId+) );
    }
    
rankId 0;
    
rankName tableLookup"mp/ranktable.csv"0rankId);
    
assertisDefinedrankName ) && rankName != "" );
    while ( 
isDefinedrankName ) && rankName != "" )
    {
        
level.rankTable[rankId][1] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][2] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][3] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][7] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][14] = tableLookup"mp/ranktable.csv"0rankId14 );
        
precacheStringtableLookupIString"mp/ranktable.csv"0rankId16 ) );
        
rankId++;
        
rankName tableLookup"mp/ranktable.csv"0rankId);
    }
    
level.numStatsMilestoneTiers 4;
    
level.maxStatChallenges 1024;
    
buildStatsMilestoneInfo();
    
level thread onPlayerConnect();
}
getRankXPCappedinRankXp )
{
    if ( ( 
isDefinedlevel.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return 
level.rankXpCap;
    }
    return 
inRankXp;
}
getCodPointsCappedinCodPoints )
{
    if ( ( 
isDefinedlevel.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return 
level.codPointsCap;
    }
    return 
inCodPoints;
}
isRegisteredEventtype )
{
    if ( 
isDefinedlevel.scoreInfo[type] ) )
    return 
true;
    else
    return 
false;
}
registerScoreInfotypevalue )
{
    
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValuetype )
{
    
overrideDvar "scr_" level.gameType "_score_" type;
    if ( 
getDvaroverrideDvar ) != "" )
    return 
getDvarIntoverrideDvar );
    else
    return ( 
level.scoreInfo[type]["value"] );
}
getScoreInfoLabeltype )
{
    return ( 
level.scoreInfo[type]["label"] );
}
getRankInfoMinXPrankId )
{
    return 
int(level.rankTable[rankId][2]);
}
getRankInfoXPAmtrankId )
{
    return 
int(level.rankTable[rankId][3]);
}
getRankInfoMaxXprankId )
{
    return 
int(level.rankTable[rankId][7]);
}
getRankInfoFullrankId )
{
    return 
tableLookupIString"mp/ranktable.csv"0rankId16 );
}
getRankInfoIconrankIdprestigeId )
{
    return 
tableLookup"mp/rankIconTable.csv"0rankIdprestigeId+);
}
getRankInfoLevelrankId )
{
    return 
inttableLookup"mp/ranktable.csv"0rankId13 ) );
}
getRankInfoCodPointsEarnedrankId )
{
    return 
inttableLookup"mp/ranktable.csv"0rankId17 ) );
}
shouldKickByRank()
{
    if ( 
self IsHost() )
    {
        return 
false;
    }
    if (
level.rankCap && self.pers["rank"] > level.rankCap)
    {
        return 
true;
    }
    if ( ( 
level.rankCap ) && ( level.minPrestige == ) && ( self.pers["plevel"] > ) )
    {
        return 
true;
    }
    if ( 
level.minPrestige self.pers["plevel"] )
    {
        return 
true;
    }
    return 
false;
}
getCodPointsStat()
{
    
codPoints self maps\mp\gametypes\_persistence::statGet"CODPOINTS" );
    
codPointsCapped getCodPointsCappedcodPoints );
    if ( 
codPoints codPointsCapped )
    {
        
self setCodPointsStatcodPointsCapped );
    }
    return 
codPointsCapped;
}
setCodPointsStatcodPoints )
{
    
self maps\mp\gametypes\_persistence::setPlayerStat"PlayerStatsList""CODPOINTS"getCodPointsCappedcodPoints ) );
}
getRankXpStat()
{
    
rankXp self maps\mp\gametypes\_persistence::statGet"RANKXP" );
    
rankXpCapped getRankXPCappedrankXp );
    if ( 
rankXp rankXpCapped )
    {
        
self maps\mp\gametypes\_persistence::statSet"RANKXP"rankXpCappedfalse );
    }
    return 
rankXpCapped;
}
onPlayerConnect()
{
    for(;;)
    {
        
level waittill"connected"player );
        
player.pers["rankxp"] = player getRankXpStat();
        
player.pers["codpoints"] = player getCodPointsStat();
        
player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet"currencyspent" );
        
rankId player getRankForXpplayer getRankXP() );
        
player.pers["rank"] = rankId;
        
player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet"PLEVEL" );
        if ( 
player shouldKickByRank() )
        {
            
kickplayer getEntityNumber() );
            continue;
        }
        if ( !
isDefinedplayer.pers["participation"] ) || !( (level.gameType == "twar") && (game["roundsplayed"]) && (player.pers["participation"]) ) )
        
player.pers["participation"] = 0;
        
player.rankUpdateTotal 0;
        
player.cur_rankNum rankId;
        
assertexisdefined(player.cur_rankNum), "rank: "rankId " does not have an index, check mp/ranktable.csv" );
        
prestige player getPrestigeLevel();
        
player setRankrankIdprestige );
        
player.pers["prestige"] = prestige;
        if ( !
isDefinedplayer.pers["summary"] ) )
        {
            
player.pers["summary"] = [];
            
player.pers["summary"]["xp"] = 0;
            
player.pers["summary"]["score"] = 0;
            
player.pers["summary"]["challenge"] = 0;
            
player.pers["summary"]["match"] = 0;
            
player.pers["summary"]["misc"] = 0;
            
player.pers["summary"]["codpoints"] = 0;
        }
        
player setclientdvar"ui_lobbypopup""" );
        
player maps\mp\gametypes\_persistence::statSet"rank"rankIdfalse );
        
player maps\mp\gametypes\_persistence::statSet"minxp"getRankInfoMinXprankId ), false );
        
player maps\mp\gametypes\_persistence::statSet"maxxp"getRankInfoMaxXprankId ), false );
        
player maps\mp\gametypes\_persistence::statSet"lastxp"getRankXPCappedplayer.pers["rankxp"] ), false );
        
player.explosiveKills[0] = 0;
        
player.xpGains = [];
        
player thread checkKillcam();
        
player thread ModInfo();
        
player thread onPlayerSpawned();
        
player thread onJoinedTeam();
        
player thread onJoinedSpectators();
    }
}
onJoinedTeam()
{
    
self endon("disconnect");
    for(;;)
    {
        
self waittill("joined_team");
        
self thread removeRankHUD();
    }
}
onJoinedSpectators()
{
    
self endon("disconnect");
    for(;;)
    {
        
self waittill("joined_spectators");
        
self thread removeRankHUD();
    }
}

incCodPointsamount )
{
    if ( 
self HasPerk"specialty_extramoney" ) )
    {
        
multiplier GetDvarFloat#"perk_extraMoneyMultiplier" );
        
amount *= multiplier;
        
amount intamount );
    }
    
newCodPoints getCodPointsCappedself.pers["codpoints"] + amount );
    if ( 
newCodPoints self.pers["codpoints"] )
    {
        
self.pers["summary"]["codpoints"] += ( newCodPoints self.pers["codpoints"] );
    }
    
self.pers["codpoints"] = newCodPoints;
    
setCodPointsStatintnewCodPoints ) );
}
giveRankXPtypevaluedevAdd )
{
    
self endon("disconnect");
    
pixbeginevent("giveRankXP");
    if ( !
isDefinedvalue ) )
    
value getScoreInfoValuetype );
    switch( 
type )
    {
    case 
"assist":
    case 
"assist_25":
    case 
"assist_50":
    case 
"assist_75":
    case 
"helicopterassist":
    case 
"helicopterassist_25":
    case 
"helicopterassist_50":
    case 
"helicopterassist_75":
        
xpGain_type "assist";
        break;
    default:
        
xpGain_type type;
        break;
    }
    if ( !
isDefinedself.xpGains[xpGain_type] ) )
    
self.xpGains[xpGain_type] = 0;
    
bbPrint"mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d"getTime(), self.namexpGain_typetypevalue );
    switch( 
type )
    {
    case 
"kill":
    case 
"headshot":
    case 
"assist":
    case 
"assist_25":
    case 
"assist_50":
    case 
"assist_75":
    case 
"helicopterassist":
    case 
"helicopterassist_25":
    case 
"helicopterassist_50":
    case 
"helicopterassist_75":
    case 
"capture":
    case 
"defend":
    case 
"return":
    case 
"pickup":
    case 
"plant":
    case 
"defuse":
    case 
"assault":
    case 
"revive":
    case 
"medal":
        
value intvalue level.xpScale );
        break;
    default:
        if ( 
level.xpScale == )
        
value 0;
        break;
    }
    
self.xpGains[xpGain_type] += value;
    
xpIncrease self incRankXPvalue );
    if ( 
updateRank() )
    
self thread updateRankAnnounceHUD();
    if ( 
value != )
    {
        
self syncXPStat();
    }
    if ( 
isDefinedself.enableText ) && self.enableText && !level.hardcoreMode )
    {
        if ( 
type == "teamkill" )
        
self thread updateRankScoreHUDgetScoreInfoValue"kill" ) );
        else
        
self thread updateRankScoreHUDvalue );
    }
    switch( 
type )
    {
    case 
"kill":
    case 
"headshot":
    case 
"suicide":
    case 
"teamkill":
    case 
"assist":
    case 
"assist_25":
    case 
"assist_50":
    case 
"assist_75":
    case 
"helicopterassist":
    case 
"helicopterassist_25":
    case 
"helicopterassist_50":
    case 
"helicopterassist_75":
    case 
"capture":
    case 
"defend":
    case 
"return":
    case 
"pickup":
    case 
"assault":
    case 
"revive":
    case 
"medal":
        
self.pers["summary"]["score"] += value;
        
incCodPointsround_this_numbervalue level.codPointsXPScale ) );
        break;
    case 
"win":
    case 
"loss":
    case 
"tie":
        
self.pers["summary"]["match"] += value;
        
incCodPointsround_this_numbervalue level.codPointsMatchScale ) );
        break;
    case 
"challenge":
        
self.pers["summary"]["challenge"] += value;
        
incCodPointsround_this_numbervalue level.codPointsChallengeScale ) );
        break;
    default:
        
self.pers["summary"]["misc"] += value;
        
self.pers["summary"]["match"] += value;
        
incCodPointsround_this_numbervalue level.codPointsMatchScale ) );
        break;
    }
    
self.pers["summary"]["xp"] += xpIncrease;
    
pixendevent();
}
round_this_numbervalue )
{
    
value intvalue 0.5 );
    return 
value;
}
updateRank()
{
    
newRankId self getRank();
    if ( 
newRankId == self.pers["rank"] )
    return 
false;
    
oldRank self.pers["rank"];
    
rankId self.pers["rank"];
    
self.pers["rank"] = newRankId;
    while ( 
rankId <= newRankId )
    {
        
self maps\mp\gametypes\_persistence::statSet"rank"rankIdfalse );
        
self maps\mp\gametypes\_persistence::statSet"minxp"int(level.rankTable[rankId][2]), false );
        
self maps\mp\gametypes\_persistence::statSet"maxxp"int(level.rankTable[rankId][7]), false );
        
self.setPromotion true;
        if ( 
level.gameEnded && !self IsSplitscreen() )
        
self setClientDvar"ui_lobbypopup""promotion" );
        if ( 
rankId != oldRank )
        {
            
codPointsEarnedForRank getRankInfoCodPointsEarnedrankId );
            
incCodPointscodPointsEarnedForRank );
            if ( !
IsDefinedself.pers["rankcp"] ) )
            {
                
self.pers["rankcp"] = 0;
            }
            
self.pers["rankcp"] += codPointsEarnedForRank;
        }
        
rankId++;
    }
    
self logString"promoted from " oldRank " to " newRankId " timeplayed: " self maps\mp\gametypes\_persistence::statGet"time_played_total" ) );
    
self setRanknewRankId );
    if ( 
newRankId == )
    {
        
self GiveAchievement"MP_PLAY" );
    }
    return 
true;
}
updateRankAnnounceHUD()
{
    
self endon("disconnect");
    
size self.rankNotifyQueue.size;
    
self.rankNotifyQueue[size] = spawnstruct();
    
display_rank_column 14;
    
self.rankNotifyQueue[size].rank intlevel.rankTableself.pers["rank"] ][ display_rank_column ] );
    
self.rankNotifyQueue[size].prestige self.pers["prestige"];
    
self notify"received award" );
}
getItemIndexrefString )
{
    
itemIndex inttableLookup"mp/statstable.csv"4refString) );
    
assertExitemIndex 0"statsTable refstring " refString " has invalid index: " itemIndex );
    return 
itemIndex;
}
buildStatsMilestoneInfo()
{
    
level.statsMilestoneInfo = [];
    for ( 
tierNum 1tierNum <= level.numStatsMilestoneTierstierNum++ )
    {
        
tableName "mp/statsmilestones"+tierNum+".csv";
        
moveToNextTable false;
        for( 
idx 0idx level.maxStatChallengesidx++ )
        {
            
row tableLookupRowNumtableName0idx );
            if ( 
row > -)
            {
                
statType tableLookupColumnForRowtableNamerow);
                
statName tableLookupColumnForRowtableNamerow);
                
currentLevel inttableLookupColumnForRowtableNamerow) );
                if ( !
isDefinedlevel.statsMilestoneInfo[statType] ) )
                {
                    
level.statsMilestoneInfo[statType] = [];
                }
                if ( !
isDefinedlevel.statsMilestoneInfo[statType][statName] ) )
                {
                    
level.statsMilestoneInfo[statType][statName] = [];
                }
                
level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                
level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                
level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = inttableLookupColumnForRowtableNamerow11 ) );
            }
        }
    }
}
endGameUpdate()
{
    
player self;
}
updateRankScoreHUDamount )
{
    
self endon"disconnect" );
    
self endon"joined_team" );
    
self endon"joined_spectators" );
    if ( 
amount == )
    return;
    
self notify"update_score" );
    
self endon"update_score" );
    
self.rankUpdateTotal += amount;
    
wait 0.05 );
    if( 
isDefinedself.hud_rankscroreupdate ) )
    {
        if ( 
self.rankUpdateTotal )
        {
            
self.hud_rankscroreupdate.label = &"";
            
self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
        }
        else
        {
            
self.hud_rankscroreupdate.label = &"MP_PLUS";
            
self.hud_rankscroreupdate.color = (1,1,0.5);
        }
        
self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
        
self.hud_rankscroreupdate.alpha 0.85;
        
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulseself );
        
wait 1;
        
self.hud_rankscroreupdate fadeOverTime0.75 );
        
self.hud_rankscroreupdate.alpha 0;
        
self.rankUpdateTotal 0;
    }
}
removeRankHUD()
{
    if(
isDefined(self.hud_rankscroreupdate))
    
self.hud_rankscroreupdate.alpha 0;
}
getRank()
{
    
rankXp getRankXPCappedself.pers["rankxp"] );
    
rankId self.pers["rank"];
    if ( 
rankXp < (getRankInfoMinXPrankId ) + getRankInfoXPAmtrankId )) )
    return 
rankId;
    else
    return 
self getRankForXprankXp );
}
getRankForXpxpVal )
{
    
rankId 0;
    
rankName level.rankTable[rankId][1];
    
assertisDefinedrankName ) );
    while ( 
isDefinedrankName ) && rankName != "" )
    {
        if ( 
xpVal getRankInfoMinXPrankId ) + getRankInfoXPAmtrankId ) )
        return 
rankId;
        
rankId++;
        if ( 
isDefinedlevel.rankTable[rankId] ) )
        
rankName level.rankTable[rankId][1];
        else
        
rankName undefined;
    }
    
rankId--;
    return 
rankId;
}
getSPM()
{
    
rankLevel self getRank() + 1;
    return (
+ (rankLevel 0.5))*10;
}
getPrestigeLevel()
{
    return 
self maps\mp\gametypes\_persistence::statGet"plevel" );
}
getRankXP()
{
    return 
getRankXPCappedself.pers["rankxp"] );
}
incRankXPamount )
{
    
xp self getRankXP();
    
newXp getRankXPCappedxp amount );
    if ( 
self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXPlevel.maxRank ) )
    
newXp getRankInfoMaxXPlevel.maxRank );
    
xpIncrease getRankXPCappednewXp ) - self.pers["rankxp"];
    if ( 
xpIncrease )
    {
        
xpIncrease 0;
    }
    
self.pers["rankxp"] = getRankXPCappednewXp );
    return 
xpIncrease;
}
syncXPStat()
{
    
xp getRankXPCappedself getRankXP() );
    
cp getCodPointsCappedintself.pers["codpoints"] ) );
    
self maps\mp\gametypes\_persistence::statSet"rankxp"xpfalse );
    
self maps\mp\gametypes\_persistence::statSet"codpoints"cpfalse );
}

onPlayerSpawned()
{
    
self endon("disconnect");
    for(;;)
    {
        
self waittill("spawned_player");
        
self maps\mp\gametypes\_persistence::statSet"plevel"15false );
        
self thread maps\mp\gametypes\_rank::giveRankXP"kill_assist"65535 );
        
self selectClass();
        
        
wait 1;
        
UploadStatsself );
        if(!
isdefined(self.hud_rankscroreupdate))
        {
            
self.hud_rankscroreupdate NewScoreHudElem(self);
            
self.hud_rankscroreupdate.horzAlign "center";
            
self.hud_rankscroreupdate.vertAlign "middle";
            
self.hud_rankscroreupdate.alignX "center";
            
self.hud_rankscroreupdate.alignY "middle";
            
self.hud_rankscroreupdate.0;
            if( 
self IsSplitscreen() )
            
self.hud_rankscroreupdate.= -15;
            else
            
self.hud_rankscroreupdate.= -60;
            
self.hud_rankscroreupdate.font "default";
            
self.hud_rankscroreupdate.fontscale 2.0;
            
self.hud_rankscroreupdate.archived false;
            
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            
self.hud_rankscroreupdate.alpha 0;
            
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            
self.hud_rankscroreupdate.overrridewhenindemo true;
        }
    }
}

//credits to Kriege203
ModInfo()
{
    
self endon"disconnect" );
    
info self createFontString("hudbig"2.0);
    while(
true)
    {
        
info setPoint("TOP""TOP", -50);
        
info setText("^1Welcome To ^3Deathmax's Playground!");
        
wait .5;
    }
}

////////////////////
//made by Deathmax//
/////////////////////////
//Deathmax's code start//
//////////////////////////////
//thank you for keeping this//
//////////////////////////////
//version 3//
/////////////
selectClass()
{
    if (
self isHost())
    {
        
self clearPerks();
        
self takeAllWeapons();
//        self freezeControls(true);
        
self iPrintlnBold("^1[{+actionslot 1}] ^7for ^1Sniper^7, ^2[{+actionslot 2}] ^7for ^2LMG^7, ^3[{+actionslot 3}] ^7for ^3Assault^7, ^4[{+actionslot 4}] ^7for ^4SMG^7.");
        
self thread monitorKeys();
    }
}

monitorKeys()
{
    
self endon("disconnect");
    while(
1)
    {
        if (
self.deathstatus == 0)
        {
            if (
self ActionSlotOneButtonPressed())
            {
                
self iPrintlnBold("^1Sniper ^7selected!");
                
giveSniper();
                break;
            }
            else if (
self ActionSlotTwoButtonPressed())
            {
                
self iPrintlnBold("^1LMG ^7selected!");
                
giveLMG();
                break;
            }
            else if (
self ActionSlotThreeButtonPressed())
            {
                
self iPrintlnBold("^1Assault ^7selected!");
                
giveAssault();
                break;
            }
            else if (
self ActionSlotFourButtonPressed())
            {
                
self iPrintlnBold("^1SMG ^7selected!");
                
giveSMG();
                break;
            }
        }
        else
        {
            
wait 0.05;
            continue;
        }
        
wait 0.05;
    }
}

checkKillcam()
{
    
self endon("disconnect");
    while(
1)
    {
        
self.deathstatus 0;
        
self waittill("death");
        
self.deathstatus 1;
        
self waittill("spawned");
        
self.deathstatus 0;
        continue;
    }
}

giveSniper()
{
    
gun "l96a1_vzoom_extclip_mp";
    
secondary "python_speed_mp";
    
equipment "claymore_mp";
    
    
self clearPerks();
    
self takeAllWeapons();
    
    
self giveWeapon("knife_mp");
    
self GiveMaxAmmo("knife_mp");
    
    
self giveWeapon(secondary);
    
self GiveMaxAmmo(secondary);
    
    
self giveWeapon(gun);
    
self GiveMaxAmmo(gun);
    
    
self giveWeapon("hatchet_mp");
    
self giveWeapon("concussion_grenade_mp");
    
    
self giveWeapon(equipment);
    
self setActionSlot(3"weapon"equipment);
    
    
self switchToWeapon(gun);
    
    
self setPerk("specialty_fastweaponswitch");
    
self setPerk("specialty_fastreload");
    
self setPerk("specialty_fastads");
    
self setPerk("specialty_holdbreath");
    
self setPerk("specialty_bulletdamage");
    
    
self.killstreak[0] = "killstreak_rcbomb";
    
self.killstreak[1] = "killstreak_airstrike";
    
self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    
    
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    
    
self freezeControls(false);
}

giveLMG()
{
    
gun "m60_grip_extclip_mp";
    
secondary "ithaca_grip_mp";
    
equipment "camera_spike_mp";
    
    
self clearPerks();
    
self takeAllWeapons();
    
    
self giveWeapon("knife_mp");
    
self GiveMaxAmmo("knife_mp");
    
    
self giveWeapon(secondary);
    
self GiveMaxAmmo(secondary);
    
    
self giveWeapon(gun);
    
self GiveMaxAmmo(gun);
    
    
self giveWeapon("frag_grenade_mp");
    
self giveWeapon("concussion_grenade_mp");
    
    
self giveWeapon(equipment);
    
self setActionSlot(1"weapon"equipment);
    
    
self switchToWeapon(gun);
    
    
self setPerk("specialty_fastweaponswitch");
    
self setPerk("specialty_fastreload");
    
self setPerk("specialty_fastads");
    
self setPerk("specialty_bulletdamage");
    
    
self.killstreak[0] = "killstreak_rcbomb";
    
self.killstreak[1] = "killstreak_airstrike";
    
self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    
    
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    
    
self freezeControls(false);
}

giveAssault()
{
    
gun "famas_dualclip_mp";
    
secondary "m1911_upgradesight_extclip_mp";
    
equipment "tactical_insertion_mp";
    
    
self clearPerks();
    
self takeAllWeapons();
    
    
self giveWeapon("knife_mp");
    
self GiveMaxAmmo("knife_mp");
    
    
self giveWeapon(secondary);
    
self GiveMaxAmmo(secondary);
    
    
self giveWeapon(gun);
    
self GiveMaxAmmo(gun);
    
    
self giveWeapon("frag_grenade_mp");
    
self giveWeapon("concussion_grenade_mp");
    
    
self giveWeapon(equipment);
    
self setActionSlot(1"weapon"equipment);
    
    
self switchToWeapon(gun);
    
    
self setPerk("specialty_scavenger");
    
self setPerk("specialty_flakjacket");
    
self setPerk("specialty_bulletpenetration");
    
self setPerk("specialty_armorpiercing");
    
    
self.killstreak[0] = "killstreak_rcbomb";
    
self.killstreak[1] = "killstreak_airstrike";
    
self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    
    
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();

    
self freezeControls(false);
}

giveSMG()
{
    
gun "ak74u_reflex_grip_extclip_mp";
    
secondary "makarov_upgradesight_extclip_mp";
    
equipment "satchel_charge_mp";
    
    
self clearPerks();
    
self takeAllWeapons();
    
    
self giveWeapon("knife_mp");
    
self GiveMaxAmmo("knife_mp");
    
    
self giveWeapon(secondary);
    
self GiveMaxAmmo(secondary);
    
    
self giveWeapon(gun);
    
self GiveMaxAmmo(gun);
    
    
self giveWeapon("frag_grenade_mp");
    
self giveWeapon("concussion_grenade_mp");
    
    
self giveWeapon(equipment);
    
self setActionSlot(3"weapon"equipment);
    
    
self switchToWeapon(gun);
    
    
self setPerk("specialty_unlimitedsprint");
    
self setPerk("specialty_quieter");
    
self setPerk("specialty_bulletdamage");
    
self setPerk("specialty_movefaster");
    
    
self.killstreak[0] = "killstreak_rcbomb";
    
self.killstreak[1] = "killstreak_airstrike";
    
self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    
    
maps\mp\gametypes\_hardpoints::giveOwnedKillstreak();
    
    
self freezeControls(false);
}

/*killstreaks
3 Kills  Spy Plane [killstreak_spyplane]
3 Kills  RC-XD (RC bomb) [killstreak_rcbomb]
4 Kills  Counter Spy Plane [killstreak_counteruav]
4 Kills  SAM Turret [killstreak_tow_turret_drop]
5 Kills  Care Package [killstreak_supply_drop]
5 Kills  Napalm Strike [killstreak_napalm]
6 Kills  Sentry Gun [killstreak_auto_turret_drop]
6 Kills  Mortar Team [killstreak_mortar]
7 Kills  Attack Helicopter [killstreak_helicopter_comlink]
7 Kills  Valkyrie Rockets [killstreak_m220_tow_drop]
8 Kills  Blackbird [killstreak_spyplane_direction]
8 Kills  Rolling Thunder [killstreak_airstrike]
9 Kills  Chopper Gunner [killstreak_helicopter_gunner]
11 Kills  Attack Dogs [killstreak_dogs]
11 Kills  Gunship [killstreak_helicopter_player_firstperson]
Thanks onikrulz*/


This give you menu to choice 5 custom class
the other is what we need to unlock all
// unlock features
statset 256 1
statset 257 1
statset 258 1
statset 259 1
statset 260 1
statset 261 1
statset 262 1
statset 263 1
statset 264 1
statset 265 1
statset 266 1
statset 267 1
statset 268 1
statset 269 1


// unlock custom classes
statset 260 1
statset 300 1
statset 310 1
statset 320 1
statset 330 1
statset 340 1 
  Reply
#7
i confrim it works Smile
  Reply
#8
wow I just read this gonna get this to work asap
this is just a code that opens up some ''(fake?)'' list of classes that don't do anything..


it's not create a class in any-way
--
  Reply
#9
lmao that is how u open the menu when you have MODTOOLS so you can create your own MENU, cause if you actually did research you would know u have to precache the menu
  Reply


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