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problems with scope check
#1
Code:
scopecheck()
{

classUsers = 0;
for( i = 0; i < level.players.size; i++ )
{
if( self.pers["team"] != level.players[i].pers["team"] )
continue;

if( self == level.players[i] )
continue;

if( level.players[i].pers["mod_primary"] == "mosin_sp" || level.players[i].pers["mod_primary"] == "l96a1_mp" )
classUsers++;
}

if( classUsers < level.weaponLimit["weapon_sniper"] )
return true;

return false;
}

for some reason i think its still counting people who left the server.. as limits arent working the way its intended, any idea why?
  Reply
#2
(07-24-2011, 06:56)koil Wrote:
Code:
scopecheck()
{

classUsers = 0;
for( i = 0; i < level.players.size; i++ )
{
if( self.pers["team"] != level.players[i].pers["team"] )
continue;

if( self == level.players[i] )
continue;

if( level.players[i].pers["mod_primary"] == "mosin_sp" || level.players[i].pers["mod_primary"] == "l96a1_mp" )
classUsers++;
}

if( classUsers < level.weaponLimit["weapon_sniper"] )
return true;

return false;
}

for some reason i think its still counting people who left the server.. as limits arent working the way its intended, any idea why?

you want the number of players?
  Reply
#3
no it already does that.. i done it a diff way and think it works now, thanks anyway..
  Reply


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