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Wallhack code?
#1
I am currently making a Jumpers VS Hackers mod but i need the code for wallhack can somebody help me please ? Smile
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#2
wallhack code - your explanatory skill is over 9000.
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls.

ontopic: not quite sure, try using this dvar - r_znear "35"
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#3
FOFThermalOverlayOn or some shit.

ThermalVisionFOFOverlayOn <- wallhax for GSC
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#4
(10-28-2012, 17:26)DidUknowiPwn Wrote: FOFThermalOverlayOn or some shit.

ThermalVisionFOFOverlayOn <- wallhax for GSC

It's mw2... I tried this in bo and it didn't worked.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
(10-28-2012, 17:12)G-Man Wrote: wallhack code - your explanatory skill is over 9000.
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls.

ontopic: not quite sure, try using this dvar - r_znear "35"

I dont think its working :( but heres my codes maybe you find the problem (im new at modding)

onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self takeallweapons();
if(self.team == "axis")
{
self setperk ("specialty_fastreload");
self giveWeapon( "knife_ballistic_mp")
self thread JumpersAmmo();
self setClientDvar ("bg_lowgravity", "400");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Jumper!" );
}
if(self.team == "allies")
{
self setperk "(specialty_fastreload");
self setperk "(speciality_movefaster");
self giveWeapon ( "m14_grip_silencer_mp");
self SetWeaponAmmoStock( "m14_grip_silencer_mp", 69 );
self clearPerks();
self setClientDvar("r_znear", "35");

self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Hacker!" );


}
// Refills jumpers ammo.
JumpersAmmo()
self giveMaxAmmo("knife_ballistic_mp");
wait 2.0;
self thread JumpersAmmo();
}
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#6
As far as I know, some PRO CODERS tried to create a hand-made GSC wallhack and everyone failed (at least I dunno if anybody succeeded) so I think it is not going to work :S
[Image: r212360a129ce9b84444093b6cd2699013a1fbn155.png]
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#7
(10-28-2012, 20:38)G-Man Wrote: As far as I know, some PRO CODERS tried to create a hand-made GSC wallhack and everyone failed (at least I dunno if anybody succeeded) so I think it is not going to work :S

Damn Sad But thanks! Smile
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#8
There is some GSC aimbot code. That code retrieves the position in 3D space of enemies. Check if that vector is visible for the player (in the FoV) and render a box around it. Not so hard. Should be copypastable from 2 mods within 15 minutes.

Also that would be ESP then, but still, result/effort of almost infinity.
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#9
you could use hud waypoint icon and use a picture of a redbox with alpha :0 would work well id say

Code:
self maps\mp\_entityheadicons::setEntityHeadIcon("allies", self, (0,0,90), "your_red_box_pic", true, true);

would just have to get to height right .
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