10-28-2012, 17:08
10-28-2012, 17:12
wallhack code - your explanatory skill is over 9000.
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls.
ontopic: not quite sure, try using this dvar - r_znear "35"
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls.
ontopic: not quite sure, try using this dvar - r_znear "35"
10-28-2012, 17:26
FOFThermalOverlayOn or some shit.
ThermalVisionFOFOverlayOn <- wallhax for GSC
ThermalVisionFOFOverlayOn <- wallhax for GSC
10-28-2012, 17:49
(10-28-2012, 17:26)DidUknowiPwn Wrote: [ -> ]FOFThermalOverlayOn or some shit.
ThermalVisionFOFOverlayOn <- wallhax for GSC
It's mw2... I tried this in bo and it didn't worked.
10-28-2012, 19:48
(10-28-2012, 17:12)G-Man Wrote: [ -> ]wallhack code - your explanatory skill is over 9000.
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls.
ontopic: not quite sure, try using this dvar - r_znear "35"
I dont think its working :( but heres my codes maybe you find the problem (im new at modding)
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self takeallweapons();
if(self.team == "axis")
{
self setperk ("specialty_fastreload");
self giveWeapon( "knife_ballistic_mp")
self thread JumpersAmmo();
self setClientDvar ("bg_lowgravity", "400");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Jumper!" );
}
if(self.team == "allies")
{
self setperk "(specialty_fastreload");
self setperk "(speciality_movefaster");
self giveWeapon ( "m14_grip_silencer_mp");
self SetWeaponAmmoStock( "m14_grip_silencer_mp", 69 );
self clearPerks();
self setClientDvar("r_znear", "35");
self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Hacker!" );
}
// Refills jumpers ammo.
JumpersAmmo()
self giveMaxAmmo("knife_ballistic_mp");
wait 2.0;
self thread JumpersAmmo();
}
10-28-2012, 20:38
As far as I know, some PRO CODERS tried to create a hand-made GSC wallhack and everyone failed (at least I dunno if anybody succeeded) so I think it is not going to work :S
10-28-2012, 20:43
(10-28-2012, 20:38)G-Man Wrote: [ -> ]As far as I know, some PRO CODERS tried to create a hand-made GSC wallhack and everyone failed (at least I dunno if anybody succeeded) so I think it is not going to work :S
Damn But thanks!
10-28-2012, 23:43
There is some GSC aimbot code. That code retrieves the position in 3D space of enemies. Check if that vector is visible for the player (in the FoV) and render a box around it. Not so hard. Should be copypastable from 2 mods within 15 minutes.
Also that would be ESP then, but still, result/effort of almost infinity.
Also that would be ESP then, but still, result/effort of almost infinity.
10-28-2012, 23:46
you could use hud waypoint icon and use a picture of a redbox with alpha :0 would work well id say
would just have to get to height right .
Code:
self maps\mp\_entityheadicons::setEntityHeadIcon("allies", self, (0,0,90), "your_red_box_pic", true, true);
would just have to get to height right .