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[Tutorial] Some FAQ of OMA Zombie Mod
#1
Hello

A small tutorial of some functions for OMA Zombie Mod, Big Grin

1- Add more rounds:

1- Go into _bot.gsc and find this thread: Oleadas()
2- Find the last:

case 14:
Code:
            level.ztotal[level.ola] = 1;
            level thread MeterZombies(level.ztotal[level.ola],50000);
        break;

        case 15:
        break;
3- Add more, for example:

Code:
        case 14:
            level.ztotal[level.ola] = 1;
            level thread MeterZombies(level.ztotal[level.ola],50000);
        break;

        case 15:
            level.ztotal[level.ola] = 10;
            level thread MeterZombies(level.ztotal[level.ola],5000);
        break;

        case 16:
            level.ztotal[level.ola] = 40;
            level thread MeterZombies(level.ztotal[level.ola],500);
        break;

        case 17: //last one keep it like this
        break;
4- level.ztotal[level.ola] = 10; is the number of zombies in that round, and the number that is in MeterZombies is the health that zombies have.
5- Now, well setup the end, in _bot.gsc go to this thread: PrepararNuevaOleada()
6- Change this on it:

Code:
            if(level.ola == put here your last round number)
            {
                       maps\mp\gametypes\_gamelogic::endGame( "allies", "^5The Humans Survived" );
            }

2- How to add more Prizes:

1- Go in _bot.gsc into this thread: VidadeZombies(i)
2- Find this:
Code:
            if(numerobono == 100)
            {
                foreach(jugador in level.players)
                {
                    jugador thread maps\mp\gametypes\_hud_message::hintMessage("Max Ammo for all players!");
                                          jugador maps\mp\killstreaks\_airdrop::refillAmmo();  
                }
            }
3- Do same and change numerobono == 100 to another number. Change the effect.

3- How to add more weapons into random weapon box:

1- Go into _randomweaponbox.gsc, in Init() add at the bottom of level.weapons list another one:

level.weapons[number of the last weapon + 1] = "weapon you want to add";


This are a few functions that people has asked me for a few times.

Thanks for reading.
  Reply
#2
Awesome
this is for noobs in scripting?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
#3
(08-01-2011, 15:06)Se7en Wrote: Awesome
this is for noobs in scripting?

Yes, for noobs and for leakers that dont know how to code, Sleepy
  Reply
#4
thanks for your effort. keep it up
  Reply


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