0 Vote(s) - 0 Average 1 2 3 4 5 Tutorial Some FAQ of OMA Zombie Mod Yamato OMA Joined: Dec 2010 Posts: 3,536 Reputation: 106 08-01-2011, 13:11 Hello A small tutorial of some functions for OMA Zombie Mod, 1- Add more rounds: 1- Go into _bot.gsc and find this thread: Oleadas() 2- Find the last: case 14: Code: ```            level.ztotal[level.ola] = 1;             level thread MeterZombies(level.ztotal[level.ola],50000);         break;         case 15:         break;``` 3- Add more, for example: Code: ```        case 14:             level.ztotal[level.ola] = 1;             level thread MeterZombies(level.ztotal[level.ola],50000);         break;         case 15:             level.ztotal[level.ola] = 10;             level thread MeterZombies(level.ztotal[level.ola],5000);         break;         case 16:             level.ztotal[level.ola] = 40;             level thread MeterZombies(level.ztotal[level.ola],500);         break;         case 17: //last one keep it like this         break;``` 4- level.ztotal[level.ola] = 10; is the number of zombies in that round, and the number that is in MeterZombies is the health that zombies have. 5- Now, we´ll setup the end, in _bot.gsc go to this thread: PrepararNuevaOleada() 6- Change this on it: Code: ```            if(level.ola == put here your last round number)             {                        maps\mp\gametypes\_gamelogic::endGame( "allies", "^5The Humans Survived" );             }``` 2- How to add more Prizes: 1- Go in _bot.gsc into this thread: VidadeZombies(i) 2- Find this: Code: ```            if(numerobono == 100)             {                 foreach(jugador in level.players)                 {                     jugador thread maps\mp\gametypes\_hud_message::hintMessage("Max Ammo for all players!");                                           jugador maps\mp\killstreaks\_airdrop::refillAmmo();                   }             }``` 3- Do same and change numerobono == 100 to another number. Change the effect. 3- How to add more weapons into random weapon box: 1- Go into _randomweaponbox.gsc, in Init() add at the bottom of level.weapons list another one: level.weapons[number of the last weapon + 1] = "weapon you want to add"; This are a few functions that people has asked me for a few times. Thanks for reading. The following 1 user says Thank You to Yamato for this post:1 user says Thank You to Yamato for this post   • d0h! Nekochan /* No comment. */ Joined: Jan 2011 Posts: 3,706 Reputation: 120 08-01-2011, 15:06 (This post was last modified: 08-01-2011, 15:07 by Nekochan.) this is for noobs in scripting? C++/Obj-C developer. Neko engine wip Steam: Click The following 1 user says Thank You to Nekochan for this post:1 user says Thank You to Nekochan for this post Yamato OMA Joined: Dec 2010 Posts: 3,536 Reputation: 106 08-01-2011, 15:08 (08-01-2011, 15:06)Se7en Wrote: this is for noobs in scripting? Yes, for noobs and for leakers that dont know how to code,   • d0h! ima chargin ma lazor Joined: Oct 2010 Posts: 6,054 08-01-2011, 15:18 thanks for your effort. keep it up   •

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