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[Tutorial] Maya tutorial | Making a new bone/tag
#1
Rainbow 
Hey guys Nyan Cat

I will tell, how to make new bone, or fix xmodel exporter bug ( Like j_bolt and tag_clip moving 'together' )
Note: I will use G3 model in tutorial.

First of all you need Maya 2009 and some skill for it.

1. Open Maya2009.
2. Export your model ( You can follow my other tutorial ).
3. Open exported model file ( .MA or .OBJ )
4. You will see this ( tag_clip and j_bolt as ONE bone )
5. Select this "buggy" tag and go to Skin -> Detach Skin ( It will like nothing happened. )
6. In Left Corner in Maya choose "Polygons" Group ( Look at screen )
7. Now go to Mesh -> Separate
8. In Maya open Persp/Outliner, You will see there are many polygons.
9. Now for make new tag press on thoose polygons and hold CTRL for make bone's parts.
Its will like:
10. Now, when you selected necessary polygons, you need to make a new bone. Press Mesh -> Combine
11. You created a new tag! Enjoy!
Its like:
[Image: k14899trololol4w144.jpg]

Credits:
CFGFactory / Koene: ( cfgfactory.com ) - Told about it

C++/Obj-C developer. Neko engine wip
Steam: Click
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#2
Ive put that in my tutorial...

well a big part off...
  Reply
#3
(09-10-2011, 21:16)Scripts18 Wrote: Ive put that in my tutorial...

well a big part off...

what you meant Huh
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#4
Um it wasn't in your tutorial but it sure as hell was in mine, so this tutorial isnt exactly needed.
But allright w/e
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#5
Well its simple and some people might just want to do this instead of following your whole tut @JariZ
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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