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Tutorial MW3 Class Loadouts
#1
Hello

This is a tiny info about what I showed on another post, this completes the explanation with the way of adding the weapon perks and modify the reticles(things that werent on mw2).

The mw2 explanation:

http://www.itsmods.com/forum/Thread-Tuto...douts.html

The new stuff:

Code:
class["loadoutPrimaryBuff"] = "primary advantage"; class["loadoutPrimaryReticle"] = "reticle in case you have it"; class["loadoutSecondaryBuff"] = "secondary advantage"; class["loadoutSecondaryReticle"] = "secondary reticle in case you have it";

To complete stuff, use this other post information:

http://www.itsmods.com/forum/Thread-Tuto...ments.html

Well, thats it, Big Grin and OMA
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#2
for custom gametypes and mods (the right way of giving a class)

Code:
customClass = []; customClass["loadoutPrimary"] = "iw5_usas12"; customClass["loadoutPrimaryAttachment"] = "none"; customClass["loadoutPrimaryAttachment2"] = "none"; customClass["loadoutPrimaryBuff"] = "specialty_longerrange"; customClass["loadoutPrimaryCamo"] = "none"; customClass["loadoutPrimaryReticle"] = "none"; customClass["loadoutSecondary"] = "iw5_44magnum"; customClass["loadoutSecondaryAttachment"] = "none"; customClass["loadoutSecondaryAttachment2"] = "none"; customClass["loadoutSecondaryBuff"] = "specialty_null"; customClass["loadoutSecondaryCamo"] = "none"; customClass["loadoutSecondaryReticle"] = "none"; customClass["loadoutEquipment"] = "claymore_mp"; customClass["loadoutOffhand"] = "flash_grenade_mp"; customClass["loadoutPerk1"] = "specialty_longersprint"; customClass["loadoutPerk2"] = "specialty_quickdraw"; customClass["loadoutPerk3"] = "specialty_bulletaccuracy"; customClass["loadoutDeathstreak"] = "specialty_grenadepulldeath"; customClass["loadoutJuggernaut"] = 0; self.pers["gamemodeLoadout"] = customClass;
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#3
And after what you did what @iAegle posted
Code:
maps\mp\gametypes\_class::giveLoadout( "axis", "gamemode", false, false );
[Image: MaEIQ.png]
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