ItsMods

Full Version: MW3 Class Loadouts
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Hello

This is a tiny info about what I showed on another post, this completes the explanation with the way of adding the weapon perks and modify the reticles(things that werent on mw2).

The mw2 explanation:

http://www.itsmods.com/forum/Thread-Tuto...douts.html

The new stuff:

Code:
class["loadoutPrimaryBuff"] = "primary advantage";
class["loadoutPrimaryReticle"] = "reticle in case you have it";
class["loadoutSecondaryBuff"] = "secondary advantage";
class["loadoutSecondaryReticle"] = "secondary reticle in case you have it";

To complete stuff, use this other post information:

http://www.itsmods.com/forum/Thread-Tuto...ments.html

Well, thats it, Big Grin and OMA
for custom gametypes and mods (the right way of giving a class)

Code:
customClass = [];
customClass["loadoutPrimary"] = "iw5_usas12";
customClass["loadoutPrimaryAttachment"] = "none";
customClass["loadoutPrimaryAttachment2"] = "none";
customClass["loadoutPrimaryBuff"] = "specialty_longerrange";
customClass["loadoutPrimaryCamo"] = "none";
customClass["loadoutPrimaryReticle"] = "none";
customClass["loadoutSecondary"] = "iw5_44magnum";
customClass["loadoutSecondaryAttachment"] = "none";
customClass["loadoutSecondaryAttachment2"] = "none";
customClass["loadoutSecondaryBuff"] = "specialty_null";
customClass["loadoutSecondaryCamo"] = "none";
customClass["loadoutSecondaryReticle"] = "none";
customClass["loadoutEquipment"] = "claymore_mp";
customClass["loadoutOffhand"] = "flash_grenade_mp";
customClass["loadoutPerk1"] = "specialty_longersprint";
customClass["loadoutPerk2"] = "specialty_quickdraw";
customClass["loadoutPerk3"] = "specialty_bulletaccuracy";
customClass["loadoutDeathstreak"] = "specialty_grenadepulldeath";
customClass["loadoutJuggernaut"] = 0;    

self.pers["gamemodeLoadout"] = customClass;
And after what you did what @iAegle posted
Code:
maps\mp\gametypes\_class::giveLoadout( "axis", "gamemode", false, false );