2 Vote(s) - 2.5 Average 1 2 3 4 5 Tutorial Create an effect at a specific location + Fx List alistair3149 Back? Maybe :) Joined: Nov 2010 Posts: 790 Reputation: 14 12-01-2010, 14:06 (This post was last modified: 12-09-2010, 10:40 by alistair3149.) It is another tutorial...You can create fx by the following function... Code: ```    ****************************************************************************************************************     OneShotfx: Fires an effect once.     maps\mp\_fx::OneShotfx( effectname, (x y z), predelay);     Example:     maps\mp\_fx::OneShotfx(level.medFire,        // Medium fire effect                     (-701, -18361, 148),    // Origin                     5);                        // Wait 5 seconds before doing effect     ****************************************************************************************************************     ****************************************************************************************************************     Loopfx: Loops an effect with a waittime.     maps\mp\_fx::loopfx( effectname, (x y z), delay_between_shots);     Example:     maps\mp\_fx::loopfx(level.medFire,            // Medium fire effect                     (-701, -18361, 148),    // Origin                     0.3);                    // Wait 0.3 seconds between shots     ****************************************************************************************************************     ****************************************************************************************************************     GunFireLoopfx: Simulates bursts of fire.     maps\mp\_fx::gunfireloopfx(fxId, fxPos, shotsMin, shotsMax, shotdelayMin, shotdelayMax, betweenSetsMin, betweenSetsMax)     Example:     maps\mp\_fx::gunfireloopfx (level.medFire,            // Medium fire effect                             (-701, -18361, 148),    // Origin                             10, 15,                    // 10 to 15 shots                             0.1, 0.3,                // 0.1 to 0.3 seconds between shots                             2.5, 9);                // 2.5 to 9 seconds between sets of shots.     ****************************************************************************************************************     ****************************************************************************************************************     GrenadeExplosionfx: Creates a grenade explosion with view jitter.     maps\mp\_fx::GrenadeExplosionfx((x y z));     Example:     maps\mp\_fx::GrenadeExplosionfx( (-701, -18361, 148) ); // origin     ****************************************************************************************************************``` List of Fx: Code: ```Explosion: explosions/fx_exp_equipment //Equipment explode weapon/artillery/fx_artillery_strike_dirt_mp //Artillery explode (Dirt) vehicle/vexplosion/fx_vexplode_helicopter_exp_mp //Heli explode (Small) explosions/fx_exp_aerial //Heli explode (Medium) vehicle/vexplosion/fx_vexplode_heli_killstreak_exp_sm //Heli explode (Large) maps/mp_maps/fx_mp_exp_rc_bomb //RCXD explode vehicle/vexplosion/fx_vexplode_u2_exp_mp //UAV explode Light: weapon/claymore/fx_claymore_laser //Claymore laser weapon/crossbow/fx_trail_crossbow_blink_red_os //Crossbow red light weapon/crossbow/fx_trail_crossbow_blink_grn_os //Crossbow green light weapon/satchel/fx_explosion_satchel_generic //Mine explode misc/fx_equip_light_red //Enemy camera light (Red) misc/fx_equip_light_green //Friendly camera light (Green) vehicle/light/fx_chinook_exterior_lights_grn_mp //Heli signal light (Green) vehicle/light/fx_chinook_exterior_lights_red_mp //Heli signal light (Red) vehicle/light/fx_rcbomb_light_green_os //RCXD light (Green) vehicle/light/fx_rcbomb_light_red_os //RCXD light (Red) misc/fx_equip_light_red //Equipment light (Red) misc/fx_equip_light_green //Equipment light (Green) misc/fx_equip_tac_insert_light_grn //Tactical insertion light (Green) misc/fx_equip_tac_insert_light_red //Tactical insertion light (Red) Fog/Smoke: trail/fx_geotrail_jet_contrail //Jet contrail trail/fx_trail_heli_killstreak_engine_smoke_33 //Heli damage smoke (Light) trail/fx_trail_heli_killstreak_engine_smoke_66 //Heli damage smoke (Heavy) trail/fx_trail_heli_killstreak_tail_smoke //Heli contrail misc/fx_equip_sr71_contrail //UAV contrail Flame: vehicle/exhaust/fx_exhaust_jet_afterburner //Jet afterburner env/fire/fx_fire_player_sm_mp //Player burn (Alive) env/fire/fx_fire_player_md_mp //Player burn (Death) weapon/muzzleflashes/fx_pilot_light //Flame thrower preburn flame napalmground_lg_mp //Napalm strike flame (Large) napalmground_sm_mp //Napalm strike flame (Small) vehicle/exhaust/fx_exhaust_u2_spyplane_afterburner //UAV afterburner HUD: bio/player/fx_player_water_splash_impact //Water splash Unknown: weapon/bombing_run/fx_mp_bombing_run_bomb vehicle/exhaust/fx_exhaust_b52_bomber``` I have a nightmare about the fx list...There are too much Fx Every map file have a lot of Fx...For now, the map fx is not included The following 3 users say Thank You to alistair3149 for this post:3 users say Thank You to alistair3149 for this post Eekhoorn SLOOT DOM?!?! Joined: Oct 2010 Posts: 824 Reputation: 30 12-01-2010, 14:07 can you add me? pyromanic5 got someting to ask you --   • alistair3149 Back? Maybe :) Joined: Nov 2010 Posts: 790 Reputation: 14 12-01-2010, 14:07 (This post was last modified: 12-01-2010, 14:10 by alistair3149.) (12-01-2010, 14:07)iModBlackOps Wrote: can you add me? pyromanic5 got someting to ask you Ask me in PM P.S: ADDED   • TheSaboteur ItsBro Joined: Nov 2010 Posts: 188 Reputation: 0 12-01-2010, 16:53 (This post was last modified: 12-01-2010, 16:56 by TheSaboteur.) nice stuff ;qq well if you are warming up post a list of some great FX effects ;qq dont ask me lazy atm! if you dig true the world... what comes up first your feet or your head ;qq   • alistair3149 Back? Maybe :) Joined: Nov 2010 Posts: 790 Reputation: 14 12-02-2010, 10:23 (12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq well if you are warming up post a list of some great FX effects ;qq dont ask me lazy atm! I know how to find it but it is hard to identify the exact usage   • Jailbreak Recruit Joined: Nov 2010 Posts: 30 Reputation: 0 12-07-2010, 02:40 we can do a jetpack like in mw2   • TheSaboteur ItsBro Joined: Nov 2010 Posts: 188 Reputation: 0 12-07-2010, 09:07 (12-02-2010, 10:23)alistair3149 Wrote: (12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq well if you are warming up post a list of some great FX effects ;qq dont ask me lazy atm! I know how to find it but it is hard to identify the exact usage wellu did it ;qq u sure these are global FX effects so they work on everymap? if you dig true the world... what comes up first your feet or your head ;qq   • alistair3149 Back? Maybe :) Joined: Nov 2010 Posts: 790 Reputation: 14 12-09-2010, 10:39 (12-07-2010, 09:07)TheSaboteur Wrote: (12-02-2010, 10:23)alistair3149 Wrote: (12-01-2010, 16:53)TheSaboteur Wrote: nice stuff ;qq well if you are warming up post a list of some great FX effects ;qq dont ask me lazy atm! I know how to find it but it is hard to identify the exact usage wellu did it ;qq u sure these are global FX effects so they work on everymap? I am sure because these FX isn't from those map files   • Nekochan /* No comment. */ Joined: Jan 2011 Posts: 3,271 Reputation: 121 02-22-2011, 16:13 nice find! thx, can u add blood fx?   •

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