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[Solved] Prevent something from resetting next S&D round
#1
So let's say I want to do
self.stuff = 1;
on player connect, but when a round switches in Search & Destroy, it will run onPlayerConnect, init, and whatever again.

How do I prevent it from running a variable every round and only the first, without causing an 'uninitialized variable' error?
YouTube 1: Azumikkel - Modding
YouTube 2: DerpShark - Gaming Entertainment
Website: Jensby.me
Contact: im[at]jensby.me
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#2
self.pers["persistent_var"] = "herpderp";
[Image: MaEIQ.png]
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#3
Thank you kindly. And I suppose
Code:
if(!game["roundsplayed"])
self.pers["LVL"] = 1;
YouTube 1: Azumikkel - Modding
YouTube 2: DerpShark - Gaming Entertainment
Website: Jensby.me
Contact: im[at]jensby.me
  Reply
#4
(09-06-2011, 19:13)AZUMIKKEL Wrote: Thank you kindly. And I suppose
Code:
if(!game["roundsplayed"])
self.pers["LVL"] = 1;

are you checking for an undefined variable or if it is just false?
BTW: to prevent auto-set back to 1

Code:
if(!game["roundsplayed"] && !isDefined(self.pers["LVL"]))
self.pers["LVL"] = 1;
[Image: b_560_95_1.png]
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#5
(09-06-2011, 20:20)Nukem Wrote:
(09-06-2011, 19:13)AZUMIKKEL Wrote: Thank you kindly. And I suppose
Code:
if(!game["roundsplayed"])
self.pers["LVL"] = 1;

are you checking for an undefined variable or if it is just false?
BTW: to prevent auto-set back to 1

Code:
if(!game["roundsplayed"] && !isDefined(self.pers["LVL"]))
self.pers["LVL"] = 1;

I already told him : - )
[Image: MaEIQ.png]
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