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Help Resetting a "wait"?
#1
Alright so I'm 99% done with recreating the Cranked gamemode that was previewed & demoed in CoD: Ghosts.
The only issue left is resetting the wait time that I put in.
This is how I currently handle the timer:
Code:
Cranked_Timer()
{    
    self endon("death");
    
    self.CrankedTime SetTimer( getDvarInt("scr_cranked_time") );
    wait getDvarInt("scr_cranked_time");
    self thread Cranked_Fail();
}
When a player gets a kill the SetTimer updates but the wait doesn't update so yeah... any help ^_^?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#2
Can any mod close this, it was fixed by a friend. (2 lines really? lololol.)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#3
At least post the solution for others. I'm going to guess it was:
Code:
time = getDvarInt("scr_cranked_time");
wait time;
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
[-] The following 1 user says Thank You to master131 for this post:
  • barata
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#4
Nope.
Right after the end on death we put 'self notify ("iscranked"); self endon ("iscranked") ;
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply


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