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[Request] Replace equipment.
#1
Hi. im looking for code that replacing current equipment and gives to you 3x throwing knifes.

this is my version (its frag for example)

PHP Code:
{
   
self giveWeapon("deserteaglegold_mp");
   
self giveWeapon("frag_grenade_mp");
   
self giveWeapon("frag_grenade_mp");
   
self giveWeapon("frag_grenade_mp");


it gives Golden deagle but not giving me Frags.
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#2
Don't you get the frags at all or just one? I don't think you will get it 3x if you just use giveWeapon 3times. If it doesn't give at all try with
Code:
self _giveWeapon("frag_grenade_mp");
[Image: azuw.jpg]
  Reply
#3
doesnt work. yes i dont get frags at all... im choosing class with Throwing knife and its not replacing
  Reply
#4
Here you go Smile

Code:
self thread GiveTKs( 3 );

Code:
GiveTKs( number )
{
    self endon( "death" );
    self endon( "disconnect" );
    self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    self giveWeapon( "throwingknife_mp", 0, false );
    for( i = 0; i > ( number - 2 ); i ++ )
    {
        wait ( 0.05 );
        while( 1 )
        {
            if( self getWeaponAmmoClip( "throwingknife_mp" ) == 0 )
                break;
            wait ( 0.05 );
        }
        self setWeaponAmmoClip( "throwingknife_mp", 1 );
    }
}
  Reply
#5
thank you so much Smile
going to test..


its work, but it gives to me only 1 Tk.
im doing it on player spawned. its ok?
  Reply
#6
What about that?

Do not try it now, I know it get error, but maybe @Yamato will fix my code for you.

PHP Code:
TKnife()
{
    
self endon("disconnect");
    
self endon("stopTK");

    for(;;)
    {
        
self waittill("spawned_player");
        
        
self takeweapon"semtex_mp" );
        
self takeweapon"claymore_mp" );
        
self takeweapon"frag_grenade_mp" );
        
self takeweapon"c4_mp" );
        
        
self unsetPerk("specialty_tacticalinsertion");
        
self unsetPerk("specialty_blastshield");
        
        
        
wait (0.5);
        
self maps\mp\perks\_perks::givePerk"throwingknife_mp" );
        
self setWeaponAmmoClip("throwingknife_mp"1);
        
     
self waittill(getWeaponAmmoClip"throwingknife_mp" ) == 0)
        
self setWeaponAmmoClip("throwingknife_mp"1);
    
    
self waittill(getWeaponAmmoClip"throwingknife_mp" ) == 0)
        
self setWeaponAmmoClip("throwingknife_mp"1);
    
    
self notify("stopTK");
    }

  Reply
#7
(08-22-2012, 09:50)Yamato Wrote: Here you go Smile

Code:
self thread GiveTKs( 3 );

Code:
GiveTKs( number )
{
    self endon( "death" );
    self endon( "disconnect" );
    self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    self giveWeapon( "throwingknife_mp", 0, false );
    for( i = 0; i < ( number - 1 ); i ++ )
    {
        wait ( 0.05 );
        while( 1 )
        {
            if( self getWeaponAmmoClip( "throwingknife_mp" ) == 0 )
                break;
            wait ( 0.05 );
        }
        self setWeaponAmmoClip( "throwingknife_mp", 1 );
    }
}
Try this fixed version.
[Image: azuw.jpg]
  Reply
#8
(08-22-2012, 11:17)zxz0O0 Wrote:
(08-22-2012, 09:50)Yamato Wrote: Here you go Smile

Code:
self thread GiveTKs( 3 );

Code:
GiveTKs( number )
{
    self endon( "death" );
    self endon( "disconnect" );
    self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
    self giveWeapon( "throwingknife_mp", 0, false );
    for( i = 0; i < ( number - 1 ); i ++ )
    {
        wait ( 0.05 );
        while( 1 )
        {
            if( self getWeaponAmmoClip( "throwingknife_mp" ) == 0 )
                break;
            wait ( 0.05 );
        }
        self setWeaponAmmoClip( "throwingknife_mp", 1 );
    }
}
Try this fixed version.
Thank you, this is what i needed )
Thank you guys !
  Reply


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