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[Release] xKMod LIVE v1.1 - Final Release | Competitive Mod
#31
(06-06-2011, 18:05)Michok Wrote: Hello, there is no sound when we defuse the bomb, the opponent don't listen any sound. Is this normal?

Depends on how far they are from the bomb.
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#32
ooh I can't wait for tonight's release Smile)))
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#33
(06-06-2011, 17:52)XeroK Wrote:
(06-06-2011, 17:28)mac1981 Wrote: man the first version was better cause you couldnĀ“t hear anything if you were crouching.. Now you can hear it clearly with my cfg tweaks... Bomb planting now is getting 2 pieps still not enough i think.. defuse also..
Greetz M@c

Yeah but in the previous version your footsteps weren't entirely silent while ADS.
Also, when you jumped you didn't make any noise if you pressed the crouch button before hitting the ground.

I'll wait for some feedback, what do you guys prefer, 100% silent footsteps while crouching and 50% silent ADS ? or 100% silent ADS and no silent footsteps while crouching ?

I may also add a third beep while planting/defusing.

Fantastic job so far making this mod. Im glad you're releasing your version of promod to the public so we can play it. Definetly keep 100% silent footsteps while ADS and crouch walking. Theres such a disadvantage to people that dont have great headsets so some people in unmodded black ops can hear crouch walking and others cant. Also I might suggest that the plant/defuse sound should be more like cod4 instead of the 2 beeps. But it still works either way. Great job and keep up the good work.

Also when i host a server with this mod the round limit is only 12 rounds and it switches sides every 9 rounds. 45 second bomb time. and 2:30 time limit. Is there a way to edit this. So its 24 round limit. switch every 12 rounds. 60 second bomb timer. and 1:30 time limit? Thanks a bunch. Smile
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#34
Introduction video was uploaded Cool


Version 2.0 will be released today.
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#35
why when I enter the game (MOD) my game crashes?
Black Screen for a second then it Crash to Desktop...
Any Solutiion?
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#36
Exclamation 
09/06/2011: Version 2.0 is now live !

Loads of changes, some good stuff.

Check the change log and be sure to download the last version.
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#37
(06-09-2011, 03:17)XeroK Wrote: 09/06/2011: Version 2.0 is now live !

Loads of changes, some good stuff.

Check the change log and be sure to download the last version.

Thanks.

sound when you walk with the sighting came back?
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#38
Nice work so far!

Isn't it practicable for all comp. mod users, to decide themselves wether they wanna reduced textures? No particle, no ambient sounds is perfect! But the low textures mustn't be in my opinion. Or at least something to choose to locally switch on or of.

And if i may add: the plant and the bomb ticking sound sounds horrible. I'd prefer to go backt to origin sounds. Smile
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#39
2.0 is awesome Heart

but

the following changes should be included in 2.1

-remove hiticon for flash grenades.
-No Bullet-Damage during Strat Time (Cars and barrels can be destroyed in strat time)
-There are still issues with the roundlimit/change. Switching sides after Round 11, game ends after Round 23. Pls make switch sides after 12 rounds and end game after 24 rounds.
-moving while "pre-match" (Maybe add a nadetrain mod?)

regards

Amoc_ns0
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#40
(06-09-2011, 19:32)Amoc_ns0 Wrote: 2.0 is awesome Heart

but

the following changes should be included in 2.1

-remove hiticon for flash grenades.
-No Bullet-Damage during Strat Time (Cars and barrels can be destroyed in strat time)
-There are still issues with the roundlimit/change. Switching sides after Round 11, game ends after Round 23. Pls make switch sides after 12 rounds and end game after 24 rounds.
-moving while "pre-match" (Maybe add a nadetrain mod?)

regards

Amoc_ns0

Thanks for your feedback (:

Almost all of those changes will be included in the 2.1 version.
Except for the hit marker on the flash, I'll see what I can do.

For the round limit/switch, you'll be able to change it yourself, since the default values will be removed and the dvars will no longer be forcer under the mod:

If you want to play MR10: scr_sd_roundswitch 10 / scr_sd_roundlimit 20
If you want to play MR12: scr_sd_roundswitch 12 / scr_sd_roundlimit 24

And you'll be able to move while in Ready up period.
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