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[Release] The Pack!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#1
haaj there here are some mods i never finished TongueP
[Image: unseen1.jpg]

here is my list




modd 1 : Team Spirit
here is the map edit
C++ Code
  1. //ammo bomb
  2. CreateAmmoBlock((-6816,3489,1152));
  3.  
  4.  
  5. //turrets
  6. mgTurret = spawnTurret( "misc_turret", (-6528, 3555, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  7. mgTurret = spawnTurret( "misc_turret", (-6533, 3617, 1203), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  8. mgTurret = spawnTurret( "misc_turret", (-6072, 3799, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  9. mgTurret = spawnTurret( "misc_turret", (-6083, 3331, 1140), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  10.  
  11.  
  12. createwalls((-7242,3905,1032),(-7242,3137,1092));
  13. createwalls((-6068,3130,1032),(-6068,3430,1140));
  14. createwalls((-6068,3920,1032),(-6068,3690,1140));
  15.  
  16. CreateDoors((-6067, 3776, 1050), (-6057, 3547, 1050), (90, 0, 0), 5, 3, 20, 90);
  17. CreateDoors((-6503, 3801, 1050), (-6500, 3545, 1050), (90, 0, 0), 5, 3, 20, 90);
  18. createwalls((-6516,3171,1032),(-6513,3409,1130));
  19. createwalls((-6504,3678,1032),(-6504,3864,1130));
  20. createramps((-6129,3889,1112),(-6129,3702,1112));
  21. createramps((-6150,3239,1115),(-6357,3217,1032));
  22. createramps((-6147,3846,1108),(-6366,3852,1032));
  23. CreateGrids((-6545, 3177, 1137), (-6818, 3860, 1137), (0, 0, 0));
  24. createwalls((-6521,3172,1152),(-6521,3873,1200));
  25. createramps((-6826,3744,1135),(-7076,3744,1032));
  26. createramps((-6820,3273,1135),(-7081,3277,1032));
  27.  
  28. createramps((-6114,3132,1112),(-6114,3422,1112));
  29.  
  30.  
  31. //obj
  32. ac1 = spawn("script_model", (-4315, 3564, 1032));
  33. ac1 setModel( "vehicle_pickup_destructible_mp" );
  34. ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
  35. ac1.angles = (0, 510, 0);
  36.  
  37. ac1 = spawn("script_model", (-4369, 3691, 1066));
  38. ac1 setModel( "vehicle_pickup_destructible_mp" );
  39. ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
  40. ac1.angles = (0, 240, 90);
  41.  
  42. ac1 = spawn("script_model", (-5079, 3647, 1032));
  43. ac1 setModel( "vehicle_pickup_destructible_mp" );
  44. ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
  45. ac1.angles = (0, 90, 0);
  46.  
  47. ac1 = spawn("script_model", (-5212, 3305, 1066));
  48. ac1 setModel( "vehicle_pickup_destructible_mp" );
  49. ac1 CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
  50. ac1.angles = (0, 90, 90);
  51.  
  52.  
  53.  
  54.  
  55. SpawnBoxer((-5119, 3180, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,0,0), "smoke_grenade_mp", (0,0,30));
  56. SpawnBoxer((-4283, 3786, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get a ^5Cover^1Nade", "freezegrenade", "", level.airDropCrateCollision, (0,260,0), "smoke_grenade_mp", (0,0,30));
  57.  
  58. SpawnBox((-4266, 3610, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 ^3to Call ^2reinforcements ! ", "movejetderail", "", undefined, (0,90,0), undefined, undefined, "axis");
  59. SpawnBox((-4266, 3610, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision, (0,0,0)); //predatorbox
  60.  
  61. //weaponboxes axis
  62. SpawnBox((-6813, 3865, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1MassiveGrip", "weapon", "", level.airDropCrateCollision, (0,0,0), "m1014_grip_xmags_mp", (0,0,30));
  63. SpawnBox((-6820, 3187, 1152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get An ^2Improvement", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_fmj_mp", (0,0,30));
  64. SpawnBox((-6123, 3181, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_heartbeat_mp", (0,0,30));
  65. SpawnBox((-6560, 3837, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get ^1Sticky^2Bomb", "weapon", "cardicon_simplegun", level.airDropCrateCollision, (0,0,0), "semtex_mp", (0,0,30));
  66. SpawnBox((-6123, 3864, 1032), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^1Heartbreaker", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_fmj_mp", (0,0,30));
  67. level thread maps\mp\gametypes\_heli::useHelicopterMinigun();
  68. SpawnBox((-6609, 3178, 1032), "com_plasticcase_beige_big", undefined, undefined, undefined, level.airDropCrateCollision);; //detonatebox
  69. SpawnBox((-6609, 3178, 1062), "com_laptop_2_open", "Press ^3[{+activate}]^7 to ^2become a ^1Pilot!", "podlaczdoheli", "cardicon_helmet_pilot", undefined, (0,86,0));



Modd 2 RushBase
C++ Code
  1. precacheShader( "compass_waypoint_panic" );
  2. bombsite = spawn("script_model", (-2473, 20198, 1870) );
  3. bombsite setModel( "com_bomb_objective" );
  4. bombsite Solid();
  5. bombsite.angles = (0, 0, 0);
  6. bombsite = spawn("script_model", (-961, 20053, 1870) );
  7. bombsite setModel( "com_bomb_objective" );
  8. bombsite Solid();
  9. bombsite.angles = (0, 180, 0);
  10. ac1 = spawn("script_model", (-1788, 20206, 2698));
  11. ac1 setModel( "vehicle_ac130_low_mp" );
  12. ac1 Solid();
  13. ac1.angles = (90, 0, 90);
  14. ac2 = spawn("script_model", (-1728, 19583, 1966));
  15. ac2 setModel( "vehicle_av8b_harrier_jet_mp" );
  16. ac2 Solid();
  17. ac2.angles = (0, 90, 0);
  18. ac2 = spawn("script_model", (-1758, 20752, 1966));
  19. ac2 setModel( "vehicle_av8b_harrier_jet_mp" );
  20. ac2 Solid();
  21. ac2.angles = (0, -90, 0);
  22.  
  23. // turrets
  24. mgTurret = spawnTurret( "misc_turret", (-2210, 19853, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  25. mgTurret = spawnTurret( "misc_turret", (-2050, 20444, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 0, 0);
  26. mgTurret = spawnTurret( "misc_turret", (-1382, 20439, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0);
  27. mgTurret = spawnTurret( "misc_turret", (-1395, 19779, 1929), "pavelow_minigun_mp" );mgTurret setModel( "weapon_minigun" );mgTurret.angles = (0, 180, 0);
  28.  
  29. //lower deck hide places
  30. CreateWalls((-2830, 20291, 1870), (-2840, 19822, 1925)); // allies
  31. CreateWalls((-633, 19788, 1870), (-614, 20265, 1925)); // axis
  32.  
  33. // weapon spwan axis
  34. CreateElevator((-594,19986,1870),(4337,-5425,2640));
  35. CreateElevator((4857,-5432,2640),(-338,20334,2072));
  36. self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(4848,-5098,2661)+(0,0,0),0);
  37. self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(4864,-5128,2661)+(0,0,0),0);
  38. createblocks((4861,-5109,2646), (0,125,0));
  39. // weapon spwan allies
  40.  
  41. CreateElevator((-2907,20056,1870),(-5207, 24234,3972));
  42. CreateElevator((-5912,24217,3972),(-3077,19777,2070));
  43. createblocks((-5855,24073,3975), (0,125,0));
  44. self thread SpawnWeapon(undefined,"usp_akimbo_silencer_mp","^1Double luck",(-5860,24096,3990)+(0,0,0),0);
  45. self thread SpawnWeapon(undefined,"fal_reflex_mp","^1long range",(-5844,24055,3990)+(0,0,0),0);
  46.  
  47. // minigame to legend top
  48.  
  49.  
  50.  
  51.  
  52.  
  53. //secret top
  54.  
  55.  
  56.  
  57. // protectwalls
  58.  
  59. CreateWalls((-2730, 20439, 2074), (-2782, 19632, 2130)); //spwan wall protect high allies
  60.  
  61. CreateWalls((-581, 20445, 2074), (-609, 19621, 2130)); //spwan wall protect higher axis
  62.  
  63. //bridge
  64. CreateGrids((-1411, 20167, 1840), (-2038, 20194, 1840)); //bridge
  65.  
  66. //doors
  67.  
  68. CreateAsc((-1388,20185,1870), (-1382,20070,1870), (90,90,90), 3, 3, 2);
  69. CreateAsc((-2044,20184,1870), (-2042,20070,1870), (90,90,90), 3, 3, 2);
  70.  
  71. //walls
  72. CreateWalls((-2044, 20107, 1870), (-2040, 19990, 1925));
  73. CreateWalls((-1390, 20108, 1870), (-1403, 19418, 1925));
  74. CreateWalls((-1389, 20259, 1870), (-1394, 20649, 1925));
  75. CreateWalls((-2069, 19971, 1870), (-2196, 19863, 1925));
  76. CreateWalls((-2220, 19841, 1870), (-2200, 19399, 1925));
  77. CreateWalls((-2063, 20635, 1870), (-2035, 20266, 1925));
  78.  
  79. // teleports



Modd 3 Total War awsome modd btw!
C++ Code
  1. //lower naar incommon
  2. CreateElevator((-3359,-584,146),(-3230,-803,496), (0,0,0), false);
  3.  
  4.  
  5. //back to the top
  6. CreateElevator((-3359,-127,424),(-3591,340,19), (0,0,0), false);
  7. CreateElevator((-4360,1397,370),(-3688,289,87), (0,0,0), false);
  8. CreateElevator((-1923,594,816),(-3688,289,87), (0,0,0), false);
  9. CreateElevator((-2498,1053,448),(-3489,328,87), (0,0,0), false);
  10. // roof naar kerk
  11. CreateElevator((-3577,-833,600),(-1801,530,808), (0,0,0), false);
  12. //upper top van dark
  13. CreateElevator((-3360,-637,288),(-5212,-674,768), (0,0,0), false);
  14. //dark top
  15. CreateElevator((-3775,-570,214),(-3423,-730,424), (0,0,0), false);
  16.  
  17. //verwijzing van dark top
  18. CreateElevator((-3359,-840,288),(-4863,1504,632), (0,0,0), false);
  19.  
  20. //block top verwijzing naar scheefe top
  21. CreateElevator((-4219,1363,632),(-2449,1088,584), (0,0,0), false);
  22.  
  23. //wapen standaart boxen allies
  24. SpawnBox((1375, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30));
  25. SpawnBox((1259, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30));
  26. SpawnBox((1279, 1804, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30));
  27. SpawnBox((1378, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30));
  28. SpawnBox((1149, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30));
  29. SpawnBox((1156, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30));
  30.  
  31.  
  32.  
  33. //wapen standaart boxen axis
  34. SpawnBox((1650, 2132, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "m16_reflex_mp", (0,0,30));
  35. SpawnBox((1650, 1801, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "coltanaconda_fmj_mp", (0,0,30));
  36. SpawnBox((1732, 1799, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Primary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "scar_eotech_gl_mp", (0,0,30));
  37. SpawnBox((1732, 2136, 152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2Secondary Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "beretta_akimbo_mp", (0,0,30));
  38. SpawnBox((1861,2136,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recon Kit^1#2", "weapon", "", level.airDropCrateCollision, (0,0,0), "cheytac_thermal_xmags_mp", (0,0,30));
  39. SpawnBox((1861, 1817,152), "com_plasticcase_beige_big", "Press ^3[{+activate}]^7 to get The ^2recom Kit^1#1", "weapon", "", level.airDropCrateCollision, (0,0,0), "m21_fmj_thermal_mp", (0,0,30));
  40. //stair
  41. createblocks((-3135,652,34));
  42. createramps((-3139,625,54),(-3140,740,4));
  43. createRamps((-4573,698,118),(-4541,905,24));
  44. createRamps((-3040,-112,126),(-3067,-241,62));
  45.  
  46. //secret naar recoon
  47. CreateElevator((-3037,-802,622),(-7342,682,774), (0,0,0), false);
  48. //teleports allies
  49.  
  50.  
  51. CreateElevator((1458,1968,152),(-4594,-20,54), (0,0,0), false);
  52. CreateElevator((1458,1822,152),(-4439,1262,224), (0,0,0), false);
  53. CreateElevator((1458,2127,152),(-4487,1257,24), (0,0,0), false);
  54.  
  55. //teleports axis
  56.  
  57.  
  58. CreateElevator((1561,2080,152),(-3254,1105,24), (0,0,0), false);
  59. CreateElevator((1557,1968,152),(-3233,1016,176), (0,0,0), false);
  60. CreateElevator((1559,1826,152),(-3131,-395,94), (0,0,0), false);
  61.  
  62.  
  63. //blocks
  64. createwalls((1507,2133,161),(1505,1799,258));
  65.  
  66.  
  67.  
  68. //invis blocks
  69. createwallser((-2552,-168,112),(-2455,-165,162));
  70. createwallser((-4273,643,92),(-4079,668,128));
  71. createwallser((-4727,699,33),(-4916,-10,160));
  72. createwallser((-3319,-160,87),(-2584,-172,110));
  73. createwallser((-2559,584,537),(-2677,591,582));
  74. createwallser((-2340,591,430),(-2414,578,402));
  75. createwallser((-2612,585,437),(-2526,591,440));
  76. createrampser((-2526,583,456),(-2476,588,382));
  77. createwallser((-3253,591,300),(-2353,583,303));
  78. createrampser((-2626,591,287),(-2706,583,264));
  79. CreateBlockser((-2799,647,12));
  80. playfx(level.spawnGlow["friendly"], (1458,1968,182));
  81. playfx(level.spawnGlow["friendly"], (1458,1968,182));
  82. playfx(level.spawnGlow["friendly"], (1458,1822,182));
  83. playfx(level.spawnGlow["friendly"], (1458,2127,182));
  84. playfx(level.spawnGlow["friendly"], (1561,2080,182));
  85. playfx(level.spawnGlow["friendly"], (1557,1968,182));
  86. playfx(level.spawnGlow["friendly"], (1559,1826,182));
  87. playfx(level.spawnGlow["friendly"], (-3775,-570,224));
  88. playfx(level.spawnGlow["friendly"], (-3359,-840,298));
  89. playfx(level.spawnGlow["friendly"], (-4219,1363,652));
  90. playfx(level.spawnGlow["enemy"], (-3359,-127,434 ));
  91. playfx(level.spawnGlow["enemy"], ( -4360,1397,370 ));
  92.  
  93. playfx(level.spawnGlow["friendly"], (-3577,-833,610 ));
  94. playfx(level.spawnGlow["enemy"], ( -1923,594,826 ));
  95. playfx(level.spawnGlow["friendly"], (-3037,-802,642 ));
  96. playfx(level.spawnGlow["friendly"], (-3359,-584,146 ));
  97. playfx(level.spawnGlow["enemy"], (-2498,1053,448 ));
  98. playfx(level.spawnGlow["friendly"], (-3352,-616,298 ));

[mod pack info]
team spirit is done...
tw is done xD
you just ahve to delete some thread's like coordinates and ufo
it also incududes my firt modd and it was leaked from azu xD whahahaha

but rushbase hasnt got a weapon stuff Tongue
im aslo not sure if the mods are done..... but they are fun!

modd pack includes... some crap mods i dind fisnish Wink
like custom map's and more Wink !

+ easy to leak/use Nemisiss box function's


Credit's

... i donno xD

TheSaboteur..



special thanks :
{MW2U}Mathieu for teaching
Master313 Teaching
MetPL teaching
RowanFTBL told me about modding xD
Keroc teaching
4Funplayin Giving the best CP/yaahman ofc being my bud and helping


AND ****Wink

not to forget KIllingdyl! who made map making so easy/ty



thanks my m8's Wink




feel free to use/yayz

VS
SS/Vid

well uhmm i am leaking the internet of my neigbors....
so i cant upload...

please someone make a screen for me Tongue

EDIT:

sorry only vid i have..... on youtube

well thats it Tongue have a nice life suckass!/yea

Cod BO im coming =D


Attached Files
.zip   Modd Pack.zip (Size: 759.67 KB / Downloads: 192)
Reply

#2
Thanks for sharing goodjob
Reply

#3
np =D
Reply



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