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Release Team Balancer (v2.0)
#31
v1.7 released:

changelog/source/binaries in threadstart updated!

http://www.itsmods.com/forum/Thread-Rele...2#pid67912

Please +rep if you enjoy using this plugin Smile
Had a life, Got a modem..

#32
I like how you censored your local IP but not your external IP

#33
the external ip is also in my signature local doesnt concern anyone Tongue
Had a life, Got a modem..

#34
TY Big Grin
Hmmmm,

I dont think zero notifications works ?

I set it up and went in server and see messages from the plugin ....

#35
yes just noticed that bug in the source ill make a fix in a few hours Tongue
fixed in V1.8 (see start post)
Had a life, Got a modem..

#36
(04-03-2012, 18:32)pieter Wrote: yes just noticed that bug in the source ill make a fix in a few hours Tongue
fixed in V1.8 (see start post)

Still dont work m8 ....

#37
it still says 'TEAMS ARE BALANCED' ?
Had a life, Got a modem..

#38
update V1.9

Some minor code changes so it doublechecks notification settings if balances teams Smile
removed some useless checks
Had a life, Got a modem..

#39
The plugin is balancing the teams as it should in non Infected and FFA game types however, once the server switches back to Infected or FFA game types, it continues to balance the teams.

Standard config with Nukem, ammo, permission, & speed plugins

Thanks,

#40
The plugin re-checks the gamemode every mapload.

I dont know if you can change the gametype without changing maps?
but on mapchange it should re-check the gametype

does your server console display

[BALANCER] Balancer disabled! Current GameMode: (inf)

after the game changes to infected?
Had a life, Got a modem..



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