Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release Stolen Weapons Mod V1.1
#1
Hi.
My First mod Cool
Its an very simpel but funny mod Superman

Stolen Weapons V1
if you know an better name, pn me.

Description:
If you kill someone, you will get his weapon.
Thats simpel, but it makes realy fun, if you play it with friends Big Grin

Download:
Megaupload: LINK
Itsmods Direkt:
.rar   mp_stolen_weaponsV1.0.1.rar (Size: 7.92 KB / Downloads: 89)

Changelog:
V1.0.1 -> Removed useless code.
V1.0 -> Basic Mod
Sorry for bad English Blush -> *GERMAN*
Reply

#2
reminds me what I did to @SE7EN in itsmods mod
[Image: lQDUjba.jpg]
Reply

#3
Reminds me what I made as a roll in Roll the Dice.


Trivia:
A roll is 1/300 part of the mod
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#4
(11-02-2011, 22:04)OrangePL Wrote: reminds me what I did to @SE7EN in itsmods mod

Sorry. I did Not know your Mod... I don't want to make the Same like someone Else. Ididn't have use any of your Code. I have make it by myself.

Now i have seen your Mod. It isn't the Same. My Mod is like, all Players have this Class the hole Time Wink
Sorry for bad English Blush -> *GERMAN*
Reply

#5
im not offending you in any way, just telling Wink
[Image: lQDUjba.jpg]
Reply

#6
Code:
    while(self.myweapon == "none" && self.timesofcheck != 20)
    {
        self.myweapon = self getcurrentweapon();
        self.timesofcheck += 1;
    }
    self.timesofcheck = 0;

this won't work
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#7
(11-02-2011, 23:08)AZUMIKKEL Wrote:
Code:
    while(self.myweapon == "none" && self.timesofcheck != 20)
    {
        self.myweapon = self getcurrentweapon();
        self.timesofcheck += 1;
    }
    self.timesofcheck = 0;

this won't work

Why won't work?
On my PC, it works...
Big Grin
Sorry for bad English Blush -> *GERMAN*
Reply

#8
Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#9
(11-03-2011, 16:13)gumpo03 Wrote:
(11-02-2011, 23:08)AZUMIKKEL Wrote:
Code:
    while(self.myweapon == "none" && self.timesofcheck != 20)
    {
        self.myweapon = self getcurrentweapon();
        self.timesofcheck += 1;
    }
    self.timesofcheck = 0;

this won't work

Why won't work?
On my PC, it works...
Big Grin

On your PC it works because the player's weapon is very rarely "none" ...
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#10
(11-03-2011, 16:34)AZUMIKKEL Wrote:
(11-03-2011, 16:13)gumpo03 Wrote:
(11-02-2011, 23:08)AZUMIKKEL Wrote:
Code:
    while(self.myweapon == "none" && self.timesofcheck != 20)
    {
        self.myweapon = self getcurrentweapon();
        self.timesofcheck += 1;
    }
    self.timesofcheck = 0;

this won't work

Why won't work?
On my PC, it works...
Big Grin

On your PC it works because the player's weapon is very rarely "none" ...

Ok i have test it and the mod works without this lines too.
I had add the lines, because, there came often the weapon "none". later i added the lines
Code:
    if(self.myweapon2 != "none")
    {
        self.myweapon = self.myweapon2;
    }
but didn't remove the others.
I will update the upload.

But why won't work?
is "while" not possible in gsc or whats the problem?
Sorry for bad English Blush -> *GERMAN*
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] [SOURCE] Random Weapons. [HARD] Tony. 1 3,893 11-08-2013, 11:11
Last Post: Nekochan
  Help source random weapons [HARD] Tony. 4 4,348 11-08-2013, 05:25
Last Post: [HARD] Tony.
  MW3 Hide WEAPONS [HARD] Tony. 7 6,747 10-09-2013, 15:16
Last Post: [HARD] Tony.
  Porting some weapons, ADS broken? DidUknowiPwn 0 2,237 09-10-2013, 01:13
Last Post: DidUknowiPwn
  [Request] Mw2 lock weapons seraph1995 1 3,042 08-18-2013, 15:31
Last Post: DidUknowiPwn
  [Release] Pack-A-Punch Weapons TheSchitt 40 29,126 08-07-2013, 04:51
Last Post: FrostLight
  Help DONATE points for weapons [HARD] Tony. 10 6,880 05-24-2013, 10:59
Last Post: Pozzuh
  [Tutorial] How to import Weapons from SP to MP in Black Ops using Mod Tools d0h! 114 71,768 05-21-2013, 16:33
Last Post: ZURA.
  [Tutorial] How to port weapons rotceh_dnih 13 14,410 04-13-2013, 23:43
Last Post: rotceh_dnih
  Favorite Weapons from CoD series! DidUknowiPwn 20 10,102 04-05-2013, 18:10
Last Post: SuperNovaAO

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.