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Release Steam Aliases (IsKnownAs ESL Welcomer)
#1
It's just a simple plugin mainly for use in ESL.

This plugin simply retrieves a list of aliases for whom-ever connects to the server. It's pretty handy for ESL matches, where ESL are unable to detect if the player who has joined the mw3 server is actually the person who's running the anti-cheat. It's common for one person to decide they can't play a match very last minute, so the clan decides to find a merc replacement, they tell the original player to sit with the anti-cheat open. More often than not, this goes unnoticed but is against the rules in esl, and on some occasions the sub is a hacker. This plugin simply aims to give a small insight into the player that joins.

Usage:

Copy IsKnownAs.dll and the Json.dll to your plugins dir as you would expect.

sv_config.ini
Quote:[IsKnownAs]
string=^7NUM^2(^:NAME^2)^7-^2(^:ALIAS1^7,^:ALIAS2^7,^:ALIAS3^7,^:ALIAS4^2)
r_server=1
r_console=1
r_boldleft=0
r_boldcenter=0



Edit your string using the following keys, you can customise the look of the output entirely:

NAME = current name
NUM = client number
XUID = XUID
ALIAS1 ALIAS2... e.t.c.


Could be used as a welcomer.


Attached Files
.rar   IKA4.rar (Size: 128.84 KB / Downloads: 90)
[-] The following 6 users say Thank You to aceed for this post:
  • 99IRock, Nekochan, Nukem, OzonE, Pozzuh, surtek
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#2
Lol, I guess I don't really understand it (@sailormoon don't call me noob Big Grin )
What is ESL ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
  Reply
#3
Electronic Sports League
  Reply
#4
(02-02-2013, 12:45)99IRock Wrote: Lol, I guess I don't really understand it (@sailormoon don't call me noob Big Grin )
What is ESL ?

...?
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#5
(02-02-2013, 13:13)SailorMoon Wrote:
(02-02-2013, 12:45)99IRock Wrote: Lol, I guess I don't really understand it (@sailormoon don't call me noob Big Grin )
What is ESL ?
...?
Normally if I don´t know something you call me noob Tongue

but back on topic
For wahat can I use this ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
  Reply
#6
(02-02-2013, 13:14)99IRock Wrote:
(02-02-2013, 13:13)SailorMoon Wrote:
(02-02-2013, 12:45)99IRock Wrote: Lol, I guess I don't really understand it (@sailormoon don't call me noob Big Grin )
What is ESL ?
...?
Normally if I don´t know something you call me noob Tongue

but back on topic
For wahat can I use this ?

He does it to everyone Troll

Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
  Reply
#7
(02-02-2013, 15:49)barata Wrote:
(02-02-2013, 13:14)99IRock Wrote:
(02-02-2013, 13:13)SailorMoon Wrote:
(02-02-2013, 12:45)99IRock Wrote: Lol, I guess I don't really understand it (@sailormoon don't call me noob Big Grin )
What is ESL ?
...?
Normally if I don´t know something you call me noob Tongue

but back on topic
For wahat can I use this ?

He does it to everyone Troll

Thanks Barata...

Sure.

Noob.


Troll
C++/Obj-C developer. Neko engine wip
Steam: Click
[-] The following 3 users say Thank You to Nekochan for this post:
  • 99IRock, barata, SuperNovaAO
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#8
So things I need to do:

Give the alias list unique identifiers like XUID -> List because if a lot of people connect at the same time, the list is overwritten and everyone appears to have the same aliases!
  Reply
#9
(02-04-2013, 11:45)aceed Wrote: So things I need to do:

Give the alias list unique identifiers like XUID -> List because if a lot of people connect at the same time, the list is overwritten and everyone appears to have the same aliases! This wasn't an issue with 0.3 as I just used the EventHandler to stream off info as it came in.

I would love to put in an option to have match details right there on the HUD.

For what do you need json.dll?
[Image: compiling.png][Image: aLKA8og_460sa.gif]
  Reply
#10
(02-05-2013, 23:50)Ich1994 Wrote: For what do you need json.dll?

steam provides the aliases readily available in json so I figured that it would be much less bandwidth heavy than html trawling.
  Reply


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