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[Release] Roll the Dice MOD for MW3
#31
(03-23-2012, 07:36)Pozzuh Wrote: That wasn't a comeback, no comeback was necessary, you need a comeback. What I said was all true.

If you don't like plugins then just gtfo of this section.
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#32
(03-23-2012, 13:02)zxz0O0 Wrote:
(03-23-2012, 07:36)Pozzuh Wrote: That wasn't a comeback, no comeback was necessary, you need a comeback. What I said was all true.

If you don't like plugins then just gtfo of this section.

I haven't said such thing
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#33
(03-23-2012, 12:34)pieter Wrote: ok ill wait a few days before releasing my Spawn-For-Fun version (yeah i renamed it for obvious reasons).

gives me chance to steal/try some of your rolls Wink I've never thought of playing with the gfx client vars Smile

maybe we will do that "mod" together?
C++/Obj-Cdeveloper. Neko engine wip
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#34
that 'mod' allready existed more then a week, just postponed the release to give jariz's version the primetime Wink

it isnt as big and fancy as this though, just 6/7 rolls with a few funny things
Had a life, Got a modem..
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#35
@Pozzuh Then why keep hatin' ?
so much source downloads... lol
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#36
(03-23-2012, 13:58)JariZ Wrote: @Pozzuh Then why keep hatin' ?
so much source downloads... lol

rage rage rage
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#37
thats actually a good thing. ppl wanting to put effort into compiling things themselves Smile
Had a life, Got a modem..
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#38
@pieter haha i hope so Tongue
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#39
How to set it up?
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#40
read rules/ main threads, thats plugin
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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