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[Release] MW3 Server Addon Extensions
#41
(12-11-2012, 07:50)99IRock Wrote:
(12-11-2012, 07:36)DidUknowiPwn Wrote:
(12-11-2012, 00:17)JariZ Wrote: That's great but that's not for the addon....

I know I may look into on how to convert it over. Should be fairly easy... only problem would be is who would be my tester.

I can test, if you tell me what to do and what to code :p.
Its 7:50 now, I'm going to school.
You can add me on skype IRock.ned, or steam [IRUP] 99IRock *Or without a space*
I'm back at 14:45.
But, today not possible Sad, going to grandad

Well only problem is that the InfinityScript has a call function which basically does a command. Whereas the SA does not have that. And about 80% of the script is using it.
Oh also forget to say SetField, GetField, Origin (yes I know there is but I need to screw around with this.), and the Addon letting me to use an Operator (*) on Addon.Vector.

Basically this: [Image: 8e2db5.png]

Currently at 102 errors with basic repeats of everything.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#42
Ok, but what can I do for you ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#43
@99IRock
major headache, i can't for the life of me to get that "If map" etc to compile
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#44
Well by me it was working fine, (but I didn't try the new one yet)
If you wan't you can take a look on my computer, and check whats different ?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#45
any help appreciated

thanks for your help.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#46
(12-11-2012, 14:39)99IRock Wrote: Ok, but what can I do for you ?

There is no fix for this. I can't import my script. Asked master about it and he said it's futile as you can't use operators and no work around for the others.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#47
(12-10-2012, 16:52)Ich1994 Wrote: Thinking about to make some function like:
MakeFloor(Vector from,Vector to); etc

Maybe its usefull, if one of us, knows the sizes for an carepackage (Then its easy for me to make floors, so I don't have to gamble on what place I need to put the carepackage.)
If u know what I mean with that.
So I can make stairs easy with good height, and making a house easy with the good height so the carepackages won't be in eachother.
If anyone haves it please post Smile
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#48
Quote:If you are going to spawn heaps of care packages with collisions, make sure to only call Extensions.FindAirdropCrateCollisionId() once and save the value so you save time and don't slow down the server. Note that this ID may change between maps so only save before a big crate spawning operation.

How can I use this? could you make an example please?
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#49
(12-11-2012, 20:46)8q4s8 Wrote:
Quote:If you are going to spawn heaps of care packages with collisions, make sure to only call Extensions.FindAirdropCrateCollisionId() once and save the value so you save time and don't slow down the server. Note that this ID may change between maps so only save before a big crate spawning operation.

How can I use this? could you make an example please?

I've updated the code, it saves the collision ID if you are on the same map and have called it more than once so don't worry about that note anymore. I've also added Hide and Show functions. There is a bug with the Hide and that is if you stand on a hidden care package with collision, it will make your camera shake constantly. Calling Solid() might fix the issue but I haven't tested it yet.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#50
Where is my QCZM folder I now feel bad I abandoned it also is there going to be float[] Angles?
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