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[Release] Juggernaut plugin for infected
#11
thanks alex, don't suppose you could add all the code Smile
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#12
why you don't add a config file?

CSHARP Code
  1. public override ChatType OnSay(string Message, ServerClient Client)
  2. {
  3. string primaryWeapon = GetServerCFG("Juggernaut", "primaryweapon", "riotshield_mp");
  4. string secondaryWeapon = GetServerCFG("Juggernaut", "secondaryweapon", "iw5_p99_mp");
  5. string health = GetServerCFG("Juggernaut", "health", "180");
  6.  
  7. if (Message.ToLower().StartsWith("!juggernaut"))
  8. {
  9. if (Client.Team == Teams.Allies)
  10. {
  11. Client.Other.SetPlayerModel("mp_fullbody_ally_juggernaut");
  12. Client.Other.PrimaryWeapon = int.Parse(primaryWeapon);
  13. Client.Other.SecondaryWeapon = int.Parse(secondaryWeapon);
  14. Client.Other.MaxHealth = int.Parse(health);
  15. Client.Other.Health = int.Parse(health);
  16. }
  17. }
  18. else
  19. return ChatType.ChatContinue;
  20. }
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#13
Full source released
[Image: 24gu1a8.png]
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#14
(12-01-2012, 19:29)hillbilly Wrote: thanks alex, don't suppose you could add all the code Smile

Tongue
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#15
lol aww Alex
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#16
i released all code Tongue
[Image: 24gu1a8.png]
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#17
anyway to have it set so if the jug gets killed then some one else can use !jug cmd?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#18
maybe in a later version
[Image: 24gu1a8.png]
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#19
is it actually supposed to spawn a jug? because in killcam there not.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#20
I have no model set for it as you can see in the code
there was a glitch with the model ill try and fix asap /tommorow
[Image: 24gu1a8.png]
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