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Full Version: Juggernaut plugin for infected
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Hello guys i am releasing the CraftBang Juggernaut plugin for your mw3 infected server.

Credits:
Reckless(me): Coding
KungFu: Help with code
RedRum(99iRock): Idea of plugin


COMMANDS:
!juggernaut (to get juggernaut)
NOTE: ONLY ONE SURVIVOR CAN GET IT (resets on map change)


INFO:
As juggernaut you get 180 health
p99 pistol
riotshield


Full source (because i am nice):
Post some details about what it doesWink
(So like the commands and all)
What's the point of this plugin?
Could you write, please.
Its just for fun basicly one juggernaut can protect other survivors as he has more health
Maybe you should add some informations like how much health you get or which weapons
(12-01-2012, 14:28)8q4s8 Wrote: [ -> ]Maybe you should add some informations like how much health you get or which weapons

Ok done!
Put this in the post:
The first one in the team survivor who says !juggernaut , gets juggernaut with 180 hp, p99 pistol and a riotshield.
Only one survivor can have juggernaut, and after the map restart this resets.
Already have it lol
will you reconsider releasing source, as a p99 is basicly useless.
CSHARP Code
  1. if (Message == "!juggernaut")
  2. {
  3. Client.Other.Health += 80;
  4. Client.Other.SetPlayerModel("mp_fullbody_ally_juggernaut");
  5.  
  6. int WepID2 = GetWeapon("iw5_riotshieldjugg_mp");
  7. Client.Other.SecondaryWeapon = WepID2;
  8.  
  9. int WepID = GetWeapon("iw5_deserteagle_mp_tactical");
  10. Client.Other.PrimaryWeapon = WepID;
  11. Client.Ammo.PrimaryAmmo = 0;
  12. Client.Ammo.PrimaryAmmoClip = 24;
  13. Client.Other.CurrentWeapon = WepID;
  14. Client.Other.SwitchToWeapon(WepID);
  15. }
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