• 5 Vote(s) - 4.2 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Release ItsZombieMod BETA Build 2
#1
[Image: 8fkj6phpe2jm86kz6se.jpg]

Um...This time doesnt add too much features because im getting busy these months, sorry about that Blush

Added Features
- In game map credit
- Money system (But the shop is still uncompleted)
- Score popup from Se7en
- Firing Range added which is from shanesurk500

Credits
wezlijkz - Leading the whole project
alistair3149 - Coding main part
cOoKiEs - Map making
MetPL - Bug fixing and help alot
AZUMIKKEL - Give a lot of idea and help me
zxz0O0 - Dragon's breath function
Killingdyl - Building function of course
Master131 - Building function too and something special like pack a punch
Se7en - Excellent Score popup

Once again, mapping codes inside the _rank
Also, i have no hope for black ops already, if someone wants to complete this mod, plz do it

Download
[attachment=389]


Attached Files
.rar   mp_ItsZombieMod.rar (Size: 180.29 KB / Downloads: 1,124)
[Image: wyipjqo9qon7rc2v1lo.jpg]
[-] The following 13 users say Thank You to alistair3149 for this post:
  • blackout612, d0h!, DWM|Gdawg, Eekhoorn, iAegle, iPaddie, Naksupport, Nekochan, Romuald27, surtek, timmytimp1, Tomsen1410, Yamato
  Reply
#2
OMG Alistair is BACK

++
  Reply
#3
screens/vid??
  Reply
#4
WOW, great job!


PS: I do not like AmmoBox, why not like this? Big Grin
Quote:CreateAmmoBox(pos, angle)
{
block = spawn("script_model", pos );
block setModel("p_glo_bomb_stack");
block.angles = angle;
block thread AmmoBoxThink() ;
wait 0.01;
}
  Reply
#5
You are back, nice.
  Reply
#6
(03-24-2011, 16:38)Romuald27 Wrote: WOW, great job!


PS: I do not like AmmoBox, why not like this? Big Grin
Quote:CreateAmmoBox(pos, angle)
{
block = spawn("script_model", pos );
block setModel("p_glo_bomb_stack");
block.angles = angle;
block thread AmmoBoxThink() ;
wait 0.01;
}
Yea you are right, im finding the bomb site model too
Thx for helping
[Image: wyipjqo9qon7rc2v1lo.jpg]
  Reply
#7
ps ammobox was never ment to be used in zombies
  Reply
#8
nice one alistair
  Reply
#9
Bots keep getting kicked and rejoined to balance the teams. Is there any way to prevent this from happening? (and I am supposed to be playing in tdm mode right?)

EDIT: Commented out a few lines in _bot.gsc (the ones that kick bots to balance), and its all good Smile
  Reply
#10
This gives a scripting error uppon running?
  Reply


Possibly Related Threads...
Thread Author Replies Views Last Post
  [Release] FXAA Injector Battlefield 3+Best Settings [Update danoc1 v1.3 Beta] iPaddie 31 49,713 08-30-2013, 00:51
Last Post: Squideh
  [Release] Semi hardcore 1.1 beta (Killcam on and ff off) atenziono 61 16,849 08-09-2013, 18:13
Last Post: OzonE
Star [Release] 8 new Zombie maps for ItsZombieMod mahafy00 31 22,547 07-20-2013, 07:28
Last Post: benm4a
  [Release] Tactical Training Mod Beta 2 Hixos 30 16,210 05-31-2013, 17:20
Last Post: kool123
  [Tutorial] How to get a CS:GO beta key Romuald27 17 3,910 04-05-2013, 18:12
Last Post: SuperNovaAO
  [Release] HideAndSeek Mod v1.0 BETA Tomsen1410 18 10,447 03-21-2013, 08:13
Last Post: Ryanrc
  [Release] Zombie Epidemic Mod Beta Lemon 92 34,927 03-07-2013, 12:30
Last Post: Lemon
  [Release] Black Tomato M 0.4.2 BETA // Ingame Admin Menu d0h! 5 8,616 01-01-2013, 22:23
Last Post: joey
Rainbow [Release] xZombie Mod (Beta) Nekochan 206 35,515 01-01-2013, 08:33
Last Post: SMIRNOFF2096
  [News] Guild Wars 2 Beta Lemon 10 2,584 12-11-2012, 16:48
Last Post: narkos

Forum Jump:


Users browsing this thread: 1 Guest(s)