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Full Version: ItsZombieMod BETA Build 2
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[Image: 8fkj6phpe2jm86kz6se.jpg]

Um...This time doesnt add too much features because im getting busy these months, sorry about that Blush

Added Features
- In game map credit
- Money system (But the shop is still uncompleted)
- Score popup from Se7en
- Firing Range added which is from shanesurk500

Credits
wezlijkz - Leading the whole project
alistair3149 - Coding main part
cOoKiEs - Map making
MetPL - Bug fixing and help alot
AZUMIKKEL - Give a lot of idea and help me
zxz0O0 - Dragon's breath function
Killingdyl - Building function of course
Master131 - Building function too and something special like pack a punch
Se7en - Excellent Score popup

Once again, mapping codes inside the _rank
Also, i have no hope for black ops already, if someone wants to complete this mod, plz do it

Download
[attachment=389]
OMG Alistair is BACK

++
screens/vid??
WOW, great job!


PS: I do not like AmmoBox, why not like this? Big Grin
Quote:CreateAmmoBox(pos, angle)
{
block = spawn("script_model", pos );
block setModel("p_glo_bomb_stack");
block.angles = angle;
block thread AmmoBoxThink() ;
wait 0.01;
}
You are back, nice.
(03-24-2011, 16:38)Romuald27 Wrote: [ -> ]WOW, great job!


PS: I do not like AmmoBox, why not like this? Big Grin
Quote:CreateAmmoBox(pos, angle)
{
block = spawn("script_model", pos );
block setModel("p_glo_bomb_stack");
block.angles = angle;
block thread AmmoBoxThink() ;
wait 0.01;
}
Yea you are right, im finding the bomb site model too
Thx for helping
ps ammobox was never ment to be used in zombies
nice one alistair
Bots keep getting kicked and rejoined to balance the teams. Is there any way to prevent this from happening? (and I am supposed to be playing in tdm mode right?)

EDIT: Commented out a few lines in _bot.gsc (the ones that kick bots to balance), and its all good Smile
This gives a scripting error uppon running?
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