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Release Black Ops ZM & MP weapon ID's
#1
Zombie
Code:
1 defaultweapon_mp
2 ak74u_zm
3 mp5k_zm
4 qcw05_zm
5 ak74u_upgraded_zm
6 mp5k_upgraded_zm
7 qcw05_upgraded_zm
9 m14_zm
10 m16_zm
11 saritch_zm
12 xm8_zm
13 type95_zm
14 tar21_zm
15 m14_upgraded_zm
16 m16_gl_upgraded_zm
18 saritch_upgraded_zm
20 xm8_upgraded_zm
22 type95_upgraded_zm
24 tar21_upgraded_zm
26 870mcs_zm
27 rottweil72_zm
28 saiga12_zm
29 srm1216_zm
30 870mcs_upgraded_zm
31 rottweil72_upgraded_zm
32 saiga12_upgraded_zm
33 srm1216_upgraded_zm
34 galil_zm
35 fnfal_zm
36 rpd_zm
37 hamr_zm
38 galil_upgraded_zm
39 fnfal_upgraded_zm
40 rpd_upgraded_zm
41 hamr_upgraded_zm
42 dsr50_zm
43 barretm82_zm
44 dsr50_upgraded_zm
45 barretm82_upgraded_zm
46 knife_zm
47 m1911_zm
48 python_zm
49 judge_zm
50 kard_zm
51 fiveseven_zm
52 beretta93r_zm
53 fivesevendw_zm
55 m1911_upgraded_zm
57 python_upgraded_zm
58 judge_upgraded_zm
59 kard_upgraded_zm
60 fiveseven_upgraded_zm
61 beretta93r_upgraded_zm
62 fivesevendw_upgraded_zm
64 usrpg_zm
65 m32_zm
66 usrpg_upgraded_zm
67 m32_upgraded_zm
68 ray_gun_zm
69 jetgun_zm
70 riotshield_zm
71 tazer_knuckles_zm
72 knife_ballistic_zm
73 knife_ballistic_upgraded_zm
74 frag_grenade_zm
75 sticky_grenade_zm
76 cymbal_monkey_zm
77 emp_grenade_zm
78 claymore_zm
79 screecher_arms_zm
80 ray_gun_upgraded_zm
81 knife_ballistic_no_melee_zm
82 knife_ballistic_no_melee_upgraded_zm
83 knife_ballistic_bowie_zm
84 knife_ballistic_bowie_upgraded_zm
85 equip_turbine_zm
86 equip_turret_zm
87 equip_electrictrap_zm
88 zombie_builder_zm
89 buildable_piece_zm
90 syrette_zm
91 zombie_knuckle_crack
92 zombie_perk_bottle_doubletap
93 zombie_perk_bottle_jugg
94 zombie_perk_bottle_marathon
95 zombie_perk_bottle_revive
96 zombie_perk_bottle_sleight
97 zombie_perk_bottle_tombstone
98 bowie_knife_zm
99 zombie_fists_zm
100 zombie_tazer_flourish
101 zombie_bowie_flourish
102 death_throe_zm
103 death_self_zm
104 equip_turbine_zm_turret
105 zombie_bullet_crouch_zm
106 equip_turret_zm_turret
107 equip_electrictrap_zm_turret
http://easycaptu.re/nQlbq.txt

Multiplayer
Yes, peacekeeper_mp is in there as well
Code:
1 defaultweapon_mp
2 mp7_mp
4 pdw57_mp
6 vector_mp
8 insas_mp
10 qcw05_mp
12 evoskorpion_mp
14 peacekeeper_mp
16 tar21_mp
20 type95_mp
24 sig556_mp
28 sa58_mp
32 hk416_mp
36 scar_mp
40 saritch_mp
44 xm8_mp
48 an94_mp
52 870mcs_mp
53 saiga12_mp
54 ksg_mp
55 srm1216_mp
56 mk48_mp
58 qbb95_mp
60 lsat_mp
62 hamr_mp
64 svu_mp
65 dsr50_mp
66 ballista_mp
67 as50_mp
68 kard_dw_mp
70 fnp45_dw_mp
72 fiveseven_dw_mp
74 judge_dw_mp
76 beretta93r_dw_mp
78 fiveseven_mp
79 fnp45_mp
80 beretta93r_mp
81 judge_mp
82 kard_mp
83 m32_mp
84 smaw_mp
85 fhj18_mp
86 usrpg_mp
87 knife_held_mp
88 minigun_mp
89 riotshield_mp
90 crossbow_mp
91 knife_ballistic_mp
92 frag_grenade_mp
93 concussion_grenade_mp
94 sticky_grenade_mp
95 willy_pete_mp
96 hatchet_mp
97 sensor_grenade_mp
98 bouncingbetty_mp
99 emp_grenade_mp
100 satchel_charge_mp
101 proximity_grenade_mp
102 claymore_mp
103 pda_hack_mp
104 flash_grenade_mp
105 trophy_system_mp
106 tactical_insertion_mp
107 destructible_car_mp
108 explodable_barrel_mp
109 vcs_controller_mp
110 knife_mp
111 dogs_mp
112 dog_bite_mp
113 explosive_bolt_mp
114 scavenger_item_mp
115 scavenger_item_hack_mp
116 smoke_center_mp
117 proximity_grenade_aoe_mp
118 briefcase_bomb_mp
119 briefcase_bomb_defuse_mp
120 cobra_20mm_mp
121 inventory_supplydrop_mp
122 supplydrop_mp
123 ai_tank_drone_rocket_mp
124 ai_tank_drone_gun_mp
125 killstreak_ai_tank_mp
126 inventory_ai_tank_drop_mp
127 ai_tank_drop_mp
128 radar_mp
129 counteruav_mp
130 radardirection_mp
131 emp_mp
132 cobra_20mm_comlink_mp
133 heli_gunner_rockets_mp
134 littlebird_guard_minigun_mp
135 helicopter_comlink_mp
136 helicopter_guard_mp
137 helicopter_player_gunner_mp
138 chopper_minigun_mp
139 inventory_minigun_mp
140 inventory_m32_mp
141 missile_drone_projectile_mp
142 inventory_missile_drone_mp
143 missile_drone_mp
144 missile_swarm_projectile_mp
145 missile_swarm_mp
146 planemortar_mp
147 rc_car_weapon_mp
148 rcbomb_mp
149 remote_missile_missile_mp
150 remote_missile_bomblet_mp
151 remote_missile_mp
152 remote_mortar_missile_mp
153 remote_mortar_mp
154 qrdrone_turret_mp
155 killstreak_qrdrone_mp
156 straferun_gun_mp
157 straferun_rockets_mp
158 straferun_mp
159 auto_gun_turret_mp
160 microwave_turret_mp
161 killstreak_remote_turret_mp
162 autoturret_mp
163 turret_drop_mp
164 microwaveturret_mp
165 microwaveturret_drop_mp
http://easycaptu.re/7Mjwf.txt

FAQ:
What is this
If you're not familar with the MW3 addon, COD uses 'weapon ids' behind the screens so this is your guide on what ID you need
These type of threads all over the internet already
Yes but most of them are outdated, besides, there wasn't any here already, so...
If this one is outdated by the time you're reading this, please bump the thread and encourage me to collect them again
hurrdurrr microwaveturret_mp?! that's no weapon hurrrrr i'm so smart
Keep in mind that shit like your killstreak call thingy and the tablet etc all are 'weapons' according to COD, that's why these items are 'glitched' very often, because the game forgot to remove the 'weapon'
Why is this in the scripts section
Because it isn't news so this (retardedly named, sorry nova) section will have to do
[-] The following 1 user says Thank You to JariZ for this post:
  • 99IRock
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#2
Now if only someone would release a certain tool to extract the xmodels and xanims that would be just fannnnnnnnnnnnnntastic.
Dumb Bitch
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
  Reply
#3
(02-26-2013, 02:41)DidUknowiPwn Wrote: Now if only someone would release a certain tool to extract the xmodels and xanims that would be just fannnnnnnnnnnnnntastic.
Dumb Bitch

Smile   
[-] The following 1 user says Thank You to kokole for this post:
  • 99IRock
  Reply
#4
@JariZ:

I do not understand what you mean for "weapon ID" but miss some weapons and/or some weapons are called differently.
useless without .csv table
  Reply
#5
1. Read the faq
2. Wut, why would you need it to be in csv format?
[-] The following 1 user says Thank You to JariZ for this post:
  • barata
  Reply
#6
(02-27-2013, 18:27)JariZ Wrote: 1. Read the faq
2. Wut, why would you need it to be in csv format?

defaultweapon_mp will called if your weapon is "wrong" (now is knife, previously cod was nothing but then changed for default class), csv format defines how weapon ( speed or jump too) work and/or look, cod use it and sometime was used to patch some bug..
conclusion csv tables are the real game core, even "weapons id" are defined in csv tables

When you will be able to change csv files you are able to load mod..
  Reply
#7
(03-01-2013, 21:04)Gladio Wrote:
(02-27-2013, 18:27)JariZ Wrote: 1. Read the faq
2. Wut, why would you need it to be in csv format?

defaultweapon_mp will called if your weapon is "wrong" (now is knife, previously cod was nothing but then changed for default class), csv format defines how weapon ( speed or jump too) work and/or look, cod use it and sometime was used to patch some bug..
conclusion csv tables are the real game core..

When you will be able to change csv files you are able to load mod..

Why csvs are core files? They're just info tables with data.
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#8
Yes, The game uses CSV's to compile the weapons and what not, but, as you may be aware, we can't mod, so we use weaponID's to fuck around with stuff now.
If you've got a set of CSV's, please, don't hesitate to release them.
But currently those wouldn't really help us either.
[-] The following 1 user says Thank You to JariZ for this post:
  • NyZzE
  Reply


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