Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Preview SoRealism BETA
#61
nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies
Reply

#62
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs
Reply

#63
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#64
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P
Reply

#65
Nice mod, Good job
Reply

#66
Nice mod, really realism lol
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#67
(08-04-2011, 10:51)Rendflex Wrote:
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P

self detachAll(); ye
which fxs would that be though?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#68
(08-04-2011, 22:32)AZUMIKKEL Wrote:
(08-04-2011, 10:51)Rendflex Wrote:
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P

self detachAll(); ye
which fxs would that be though?

There's tons of blood scripts in the raw folder, but the chunks...
Search for "flesh" there's alot of fx including "flesh", but I haven't tested any of them.

And you could create your own, custom ones Tongue

Reply

#69
Updated mod.

Code:
>SoRealism Alpha V0.000005<
-Unrestricted RPG and M72 LAW
+If a person carries an RPG or M72 LAW as a secondary, their primary will be taken away, they will switch to the launcher, and will be given a M1911 pistol as secondary. TL;DR: Launcher is now primary weapon.

Next step: Restricting infrared attachments.
After that: Add back-burst for launchers. (Or something)

For now I'm off to bed.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#70
Awesome ! Need to play it !
Sorry for my English, I'm French...
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] FXAA Injector Battlefield 3+Best Settings [Update danoc1 v1.3 Beta] iPaddie 31 63,209 08-30-2013, 00:51
Last Post: Squideh
  [Release] Semi hardcore 1.1 beta (Killcam on and ff off) atenziono 61 35,447 08-09-2013, 18:13
Last Post: OzonE
  [Release] Tactical Training Mod Beta 2 Hixos 30 26,655 05-31-2013, 17:20
Last Post: kool123
  [Tutorial] How to get a CS:GO beta key Romuald27 17 10,013 04-05-2013, 18:12
Last Post: SuperNovaAO
  [Release] HideAndSeek Mod v1.0 BETA Tomsen1410 18 17,534 03-21-2013, 08:13
Last Post: Ryanrc
  [Release] Zombie Epidemic Mod Beta Lemon 92 63,142 03-07-2013, 12:30
Last Post: Lemon
  [Release] Black Tomato M 0.4.2 BETA // Ingame Admin Menu d0h! 5 12,031 01-01-2013, 22:23
Last Post: joey
Rainbow [Release] xZombie Mod (Beta) Nekochan 206 88,012 01-01-2013, 08:33
Last Post: SMIRNOFF2096
  [News] Guild Wars 2 Beta Lemon 10 6,859 12-11-2012, 16:48
Last Post: narkos
  [Release] OMA Zombie Mod Beta Yamato 123 74,999 12-04-2012, 02:08
Last Post: islamsaab

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.