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Preview 'KillMe' zombie mod
(01-10-2013, 17:43)SailorMoon Wrote: Mod will be released at end of this week. I need to test @master131 's onnotify funcs.

Just an FYI if you didn't read my post, it won't work with SetCanDamage, and the offset I gave you a while back is wrong anyway.
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A casual conversation between barata and I about Nukem.
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(01-11-2013, 02:11)master131 Wrote:
(01-10-2013, 17:43)SailorMoon Wrote: Mod will be released at end of this week. I need to test @master131 's onnotify funcs.

Just an FYI if you didn't read my post, it won't work with SetCanDamage, and the offset I gave you a while back is wrong anyway.

:no:

I don't need SetCanDamage stuff. I already made custom damage code.
I need onNotify event, or even waittill
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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Project death? Sad
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[Image: hax0r3ez.gif]
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Learn english.
No, it is alive..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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(01-19-2013, 16:35)SailorMoon Wrote: Learn english.
No, it is alive..

Do I need to learn english?
You make a lot of grammar mistakes.
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[Image: hax0r3ez.gif]
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English

just saying
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[Image: b_560_95_1.png]

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I told you on Steam to work on it ._.
At least let me do it you noob.
Troll
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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Gonna release it.
Excuse me, i know, it took much time. I had exams, and another deals.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
  Reply
you gonna release the source to this?
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[Image: b_560_95_1.png]

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Project is still alive? Troll
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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