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Preview 'KillMe' zombie mod
#71
Nice, but the floor is ugly.
Isn't it possible to put the crates more together or did you do this to use less entities?

[Image: 93A90F09A8033D8054FD4864AB61DFDCD9BA6FEE]

like that
  Reply
#72
(01-02-2013, 22:56)8q4s8 Wrote: Nice, but the floor is ugly.
Isn't it possible to put the crates more together or did you do this to use less entities?

[Image: 93A90F09A8033D8054FD4864AB61DFDCD9BA6FEE]

like that

Oh it was just test, I was testing angles stuff.

(01-02-2013, 21:25)SaviouR9966 Wrote:
(01-02-2013, 17:49)SailorMoon Wrote: Added weapons on walls

Door will be there
[Image: 33726C75BCAE6E26BCACC5302BD417E8E58CDF22]
nice! and you did not prompt how to put the boxes on the map, but in everything by hand to prescribe or have program (name this is boxs)
I'm doing funcs like create roofs and walls,ramps etc
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#73
(01-02-2013, 22:56)8q4s8 Wrote: Nice, but the floor is ugly.
Isn't it possible to put the crates more together or did you do this to use less entities?

[Image: 93A90F09A8033D8054FD4864AB61DFDCD9BA6FEE]

like that

May be like that? Big Grin
[Image: bnk.jpg]

Or like that? Big Grin
[Image: bnk2.jpg]
  Reply
#74
as the names box, of which you doing bunker?
  Reply
#75
(01-03-2013, 05:38)[Z00MBY] Alex Wrote:
(01-02-2013, 22:56)8q4s8 Wrote: Nice, but the floor is ugly.
Isn't it possible to put the crates more together or did you do this to use less entities?

[img]badimage0[/img]

like that

May be like that? Big Grin
[img]badimage1[/img]

Or like that? Big Grin
[img]badimage3[/img]

Poor management skills, wasting a ton of entities.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
[-] The following 1 user says Thank You to DidUknowiPwn for this post:
  • Nekochan
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#76
(01-03-2013, 06:48)SaviouR9966 Wrote: as the names box, of which you doing bunker?

me no understand ftw1

Learn english please.

------------------------
Bunker is fine now.
Added doors. Zombies can break 'em!
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#77
video:
C++/Obj-C developer. Neko engine wip
Steam: Click
  Reply
#78
(01-03-2013, 10:49)SailorMoon Wrote:
(01-03-2013, 06:48)SaviouR9966 Wrote: as the names box, of which you doing bunker?

me no understand ftw1

Learn english please.

------------------------
Bunker is fine now.
Added doors. Zombies can break 'em!
I must to put some of the those boxes on the map, I do not know what they are called, you can tell the name of the boxs?
  Reply
#79
Those bunkers are a bit shitty and overpowered Smile
[Image: veovuq.png]
  Reply
#80
Nice video, but the stairs are awfull, easy to camp if they can't walk up normally.
Maybe change the ammo box to a different carepackage ? Tongue
Looks cool Smile
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
[-] The following 1 user says Thank You to 99IRock for this post:
  • Nekochan
  Reply


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