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Preview 'KillMe' zombie mod
#81
(01-03-2013, 13:17)Yamato Wrote: Those bunkers are a bit shitty and overpowered Smile

Yes, they are. Angry
But it will nice if i'll add OMA perks Big Grin

Oh and thank you all for suggestions
C++/Obj-Cdeveloper. Neko engine wip
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#82
Added:
New shop system
Doors.
[Image: 968EC5FBF7C30D1C2F4D86479D9B12340111942F]
C++/Obj-Cdeveloper. Neko engine wip
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#83
Should move the next to the compass to the empty space on the top right, also you could make that a little bigger due to the space. Also instead of hudsmall use hudbig :> hudmsall is meh but it's your call. (Also you need an English person to make the texts...)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#84
True about the english.
Mines is also not really good, but grammatical mistakes can be made :p
Anyway I thought maybe opening a door to open a shop with cool guns?
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#85
I forgot to ask but is there a hit point on the doors?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#86
(01-04-2013, 03:32)DidUknowiPwn Wrote: I forgot to ask but is there a hit point on the doors?
Doors can be destroyed ?
[Image: b_560_95_1.png]
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#87
(01-04-2013, 03:34)99IRock Wrote:
(01-04-2013, 03:32)DidUknowiPwn Wrote: I forgot to ask but is there a hit point on the doors?
Doors can be destroyed ?

yes its simple

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#88
(01-04-2013, 06:14)[Z00MBY] Alex Wrote:
(01-04-2013, 03:34)99IRock Wrote:
(01-04-2013, 03:32)DidUknowiPwn Wrote: I forgot to ask but is there a hit point on the doors?
Doors can be destroyed ?

yes its simple



Not that destroy, yours breaks after. JayDi's needs to retrsct to open position after reaching 0. Also I know it's easy but our class is better. Sadly it's not compatible due to operations.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#89
(01-04-2013, 07:04)DidUknowiPwn Wrote:
(01-04-2013, 06:14)[Z00MBY] Alex Wrote:
(01-04-2013, 03:34)99IRock Wrote:
(01-04-2013, 03:32)DidUknowiPwn Wrote: I forgot to ask but is there a hit point on the doors?
Doors can be destroyed ?

yes its simple



Not that destroy, yours breaks after. JayDi's needs to retrsct to open position after reaching 0. Also I know it's easy but our class is better. Sadly it's not compatible due to operations.

@master131 made setdamage function, but as he said it requiries waittill("damage"), i'll try to do something

Also thanks to @JariZ , he said me how to make text centered
[Image: 794ADB3898C876F9E51E1AF1F02D49780345AD6F]

Oh and shop is on hud now ( like menu )
C++/Obj-Cdeveloper. Neko engine wip
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#90
Thanks to @Yamato , @99IRock for testing some stuff.
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