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How to delete HUD elements on death?
#1
A waittill ("Death") function with self.HUD.alpha = 0; doesn't do it.. what can I do
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#2
Did you at least thread it on spawn?
Code:
self thread ResetOnDeath();

ResetOnDeath()
{
self waittill("death");
self.HUDVARIABLE.alpha =0 0;
}[/quote]

(We thread it on Spawn because if the hud text is put everytime then we want to reset it on death each time.)
[hr]
[quote='DidUknowiPwn' pid='103091' dateline='1377048652']
Did you at least thread it on spawn?
[code]self thread ResetOnDeath();

ResetOnDeath()
{
self waittill("death");
self.HUDVARIABLE.alpha =0 0;
}

(We thread it on Spawn because if the hud text is put everytime then we want to reset it on death each time.)
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#3
(08-21-2013, 02:30)DidUknowiPwn Wrote: Did you at least thread it on spawn?
Code:
self thread ResetOnDeath();

ResetOnDeath()
{
self waittill("death");
self.HUDVARIABLE.alpha =0 0;
}[/quote]

(We thread it on Spawn because if the hud text is put everytime then we want to reset it on death each time.)
[hr]
[quote='DidUknowiPwn' pid='103091' dateline='1377048652']
Did you at least thread it on spawn?
[code]self thread ResetOnDeath();

ResetOnDeath()
{
self waittill("death");
self.HUDVARIABLE.alpha =0 0;
}

(We thread it on Spawn because if the hud text is put everytime then we want to reset it on death each time.)

Yes i've done this.. but its to no avail so I'm very confused.
Reply

#4
Well let's see the code.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#5
(08-21-2013, 03:37)DidUknowiPwn Wrote: Well let's see the code.

Well I feel genuinely stupid.. but I might as well say what I did to fix it..
I guess It had to be threaded through _Rank
Reply

#6
Well no it doesn't need to be from _rank. It could be from any GSC file you would want....
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#7
Code:
self waittill( "death" );
self.HUD destroy();
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