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Help What's After Export?
#1
Ok, so...


I have successfully exported a cod char to black ops.

I have successfully created all the material files.

I can view the entire model in asset manager.

No errors ANYWHERE until...

I load the mod:

Couldn't find image:
~-name_of_my_texture_file

Ideas?
  Reply
#2
(07-29-2011, 22:40)deadcrayon Wrote: Ok, so...


I have successfully exported a cod char to black ops.

I have successfully created all the material files.

I can view the entire model in asset manager.

No errors ANYWHERE until...

I load the mod:

Couldn't find image:
~-name_of_my_texture_file

Ideas?

mp_modname\images put the texture there
do not add it to mod.csv
  Reply
#3
Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?
  Reply
#4
(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying
  Reply
#5
(07-29-2011, 23:00)Scripts18 Wrote:
(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying

No, wish it was something like that.

I asked mr. sparkymcsparks, we will see what he says.

I am sure it needs it in an iwd file somewhere...
  Reply
#6
(07-29-2011, 23:01)deadcrayon Wrote:
(07-29-2011, 23:00)Scripts18 Wrote:
(07-29-2011, 22:56)deadcrayon Wrote: Same error.

My filename is my_texture_file, its throwing an error that says:

"couldn't load image: ~-gmy_texture_file"

More ideas?

did you use jariz compiler?
that might cause some issues sometimes just saying

No, wish it was something like that.

I asked mr. sparkymcsparks, we will see what he says.

I am sure it needs it in an iwd file somewhere...

Ok, can we keep us updated on that, might help future people doing it and many people and I will rep+ you and thank you for sharing such info, and we wouldnt need to ask all sparky
  Reply
#7
Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php...ty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply
#8
(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php...ty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.
  Reply
#9
(07-29-2011, 23:42)deadcrayon Wrote:
(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php...ty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.

oh maybe add the file to bo folder/raw/images ?
  Reply
#10
(07-29-2011, 23:42)deadcrayon Wrote:
(07-29-2011, 23:23)master131 Wrote: Have you correctly imported the model into asset manager? I'm not sure how to do it but here's a COD4 tutorial that may help:
http://wiki.modsrepository.com/index.php...ty_4:_Maya

It really looks like it would work. Credits to @zeroy for writing the wiki page.

Everything is correctly done to the point I can view it in asset viewer and
no errors or warning on ff build.

Have you looked at the Materials part of the tutorial?
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
  Reply


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