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Call of Duty: Online [Pictures]
#11
On which engine this game was made? IW3 or IW4?
C++/Obj-C developer. Neko engine wip
Steam: Click
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#12
(11-29-2012, 12:34)SuperNovaAO Wrote: The ID to login looks like it is the Chinese IM service QQ.

Yes it is QQ (register link http://zc.qq.com/en/index.html?from=pt )

And I think it is based on IW4 engine.


LOL:
"Your QQ number 2564097193 is not real-name registration. National policy requirements, the first real-name registration and then enter the game!" -> Uninstalled.
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#13
Well I think it is more like Pay2Win than Free2Play.
[Image: ctoc.jpg]
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#14
(11-29-2012, 13:26)SailorMoon Wrote: On which engine this game was made? IW3 or IW4?

IW4. NTA said it had almost identical structs.
Do not take life too seriously. You will never get out of it alive.
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#15
Tired of your country not having the most popular FPS-series?

WELL THEN THIS RECIPE IS FOR YOU! (RECOMMENDED BY THE BEST CHEFS OF ACTIVISION inc)

1. Take the engine of choice (preferably the one best suited for the average computer)
2. Remove factors which people disliked, and replace with things people liked
3. Add all popular features
4. Chinesefy - it
5. ???
6. Release and bath in money while enjoying the look of satisfied customers.
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#16
You can now play the beta if you're "qualified" still trying to figure out how to get past it....
Do not take life too seriously. You will never get out of it alive.
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#17
This remembers me of alteriwnet (MW2) with ported maps from other games.

(11-29-2012, 01:20)DidUknowiPwn Wrote: Gameplay footage: http://17173.tv.sohu.com/v/12/0/137/MTM3ODA4Mg== <-

Probably a non-chinese playing. Chinese play way better than this.
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#18
(11-29-2012, 19:53)surtek Wrote: This remembers me of alteriwnet (MW2) with ported maps from other games.

(11-29-2012, 01:20)DidUknowiPwn Wrote: Gameplay footage: http://17173.tv.sohu.com/v/12/0/137/MTM3ODA4Mg== <-

Probably a non-chinese playing. Chinese play way better than this.
But they're from China... most American Chinese players rape but Chinese players in China don't.

Troll
Do not take life too seriously. You will never get out of it alive.
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#19


hmmm.... yes yes I know a youtube oh mah gawd oooo a watermark... HAHGAAAAAAAAAAAAAAAY.
anyway uploading all fastfiles in this current alpha v2 in a 199mb rar files... (total size is 1GB)
Do not take life too seriously. You will never get out of it alive.
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#20
Gametypes:
"FFA, DOM, TDM, SAB, SND CLASSIC, KOTH =HQ, ONE FLAG CTF *But it has a dvar set to 0...*, ARENA, DD, VIP, CTF, GTNW, KC, MERCENARY DRAFT*infected of some sorts*"
This is all from a config file.
Here it is below:
Code:
// Gameplay settings in here only.
// No controller or keyboard bindings.
// Nothing platform specific.

// UI DEFAULTS
set 2182                 0.35
set ui_mapname                            mp_afghan
set ui_gametype                            war
set 913        2
set 682        2
set 680        1.5
set 759            0.025
set ui_allow_controlschange                1
set ui_showmap                            1
set 289                2
set 286                15
set 285                15
set 288                20
set 287                20
set 645        250
set 295                    36
set 294                    36
set 298    20
set 582                         1
set    603                    1
set 605                1
set scr_RequiredMapAspectratio            1
set scr_patientZero                        ""
set scr_tispawndelay                    0
set scr_riotShieldXPBullets                15

// UI
set cg_hudObjectiveTextScale        0.3
set 759        0.015
set 286            15
set 285            15
set 288            20
set 287            20
set 645    250
set 579            1
set 750        0

// SHARED GAMETYPE DEFAULTS

set scr_thirdPerson                    0

// gameplay
set scr_game_graceperiod            0
set scr_game_allowkillcam            1
set scr_game_onlyheadshots             0
set scr_game_deathpointloss         0
set scr_game_suicidepointloss         0
set scr_team_teamkillpointloss         1
set scr_game_spectatetype            1
set scr_game_perks                    1
set scr_game_forceuav                0
set scr_game_hardpoints                1
set scr_nukeTimer                    10
set scr_nukeCancelMode                0

set perk_scavengerMode                0
set perk_blastShield                65
set perk_armorPiercingDamage        40
set scr_game_killstreakdelay        0

// hardpoints
set scr_hardpoint_allowartillery    1
set scr_hardpoint_allowuav            1
set scr_hardpoint_allowhelicopter    1

// teams
set scr_team_fftype                    0
set scr_team_respawntime            0
set scr_team_teamkillspawndelay     20
set scr_team_kickteamkillers         0

// player
set scr_player_numlives                0
set scr_player_respawndelay            0
set scr_player_maxhealth             100
set scr_player_suicidespawndelay    0
set scr_player_healthregentime         5000
set scr_player_healthregenrate         100
set scr_player_forcerespawn         1
set scr_player_sprinttime            4
set scr_explBulletMod                1
set scr_maxPerPlayerExplosives        2

// rest XP
set scr_restxp_enable                0
set scr_restxp_minRestTime            4            // hours before rest starts taking effect
set scr_restxp_levelsPerDay            0.5        // levels of rest XP awarded per day of rest
set scr_restxp_cap                    0.5            // max levels of rest XP allowed to accumulate
set scr_restxp_restedAwardScale        0.5            // multiplier for extra XP given while rested
set scr_restxp_timescale            1            // for debugging

// UI
set g_hardcore                        0
set scr_hardcore                    0
set scr_diehard                        0
set scr_oldschool                     0
set 2188                    0
set ui_hud_obituaries                1
set ui_hud_showobjicons             1

// DEATHMATCH
set scr_dm_scorelimit                1500
set scr_dm_timelimit                10
set scr_dm_roundlimit                1
set scr_dm_winlimit                    1
set scr_dm_numlives                 0
set scr_dm_playerrespawndelay        0
set scr_dm_waverespawndelay            0
set scr_dm_promode                    0

// DOMINATION
set scr_dom_scorelimit                200
set scr_dom_timelimit                0
set scr_dom_roundlimit                1
set scr_dom_winlimit                1
set scr_dom_numlives                 0
set scr_dom_playerrespawndelay        0
set scr_dom_waverespawndelay        0
set scr_dom_promode                    0

// TEAM DEATHMATCH
set scr_war_scorelimit                7500
set scr_war_timelimit                10
set scr_war_roundlimit                1
set scr_war_winlimit                1
set scr_war_numlives                 0
set scr_war_playerrespawndelay        0
set scr_war_waverespawndelay        0
set scr_war_promode                    0

// SABOTAGE
set scr_sab_scorelimit                0
set scr_sab_timelimit                20
set scr_sab_roundlimit                1
set scr_sab_winlimit                1
set scr_sab_roundswitch                1
set scr_sab_numlives                 0
set scr_sab_bombtimer                30
set scr_sab_planttime                2.5
set scr_sab_defusetime                5
set scr_sab_hotpotato                0
set scr_sab_playerrespawndelay        7.5
set scr_sab_waverespawndelay        0
set scr_sab_promode                    0

// SEARCH AND DESTROY CLASSIC
set scr_sd_scorelimit                1
set scr_sd_timelimit                2.5
set scr_sd_roundlimit                0
set scr_sd_winlimit                    4
set scr_sd_roundswitch                3 // rounds between switching teams
set scr_sd_numlives                 1 // elimination
set scr_sd_bombtimer                45
set scr_sd_planttime                5
set scr_sd_defusetime                5
set scr_sd_multibomb                0
set scr_sd_playerrespawndelay        0
set scr_sd_waverespawndelay         0
set scr_sd_promode                    0

// KING OF THE HILL
set scr_koth_scorelimit                250
set scr_koth_timelimit                15
set scr_koth_roundlimit                1
set scr_koth_winlimit                1
set scr_koth_roundswitch            1
set scr_koth_numlives                0
set scr_koth_playerrespawndelay     0
set scr_koth_waverespawndelay         0
set koth_autodestroytime            60
set koth_spawntime                    30
set koth_kothmode                    0
set koth_capturetime                20
set koth_destroytime                10
set koth_delayPlayer                0
set koth_spawnDelay                    60
set koth_extraDelay                    0
set koth_proMode                    0
set scr_koth_promode                0

// ONE FLAG CTF
set scr_oneflag_scorelimit            1
set scr_oneflag_timelimit            3
set scr_oneflag_roundlimit            0
set scr_oneflag_winlimit            4
set scr_oneflag_roundswitch            3 // rounds between switching teams
set scr_oneflag_numlives             0
set scr_oneflag_playerrespawndelay    0
set scr_oneflag_waverespawndelay    0
set scr_oneflag_promode                0

set scr_xpscale                    1

set 790        0

// ARENA
set scr_arena_scorelimit        1
set scr_arena_timelimit            2.5
set scr_arena_roundlimit        0
set scr_arena_winlimit            4
set scr_arena_numlives             1
set scr_arena_roundswitch        3
set scr_arena_promode            0

// DD
set scr_dd_scorelimit            1
set scr_dd_timelimit            2.5
set scr_dd_roundlimit            3
set scr_dd_winlimit                2
set scr_dd_numlives             0
set scr_dd_roundswitch            1
set scr_dd_playerrespawndelay     0
set scr_dd_waverespawndelay     0
set scr_dd_bombtimer            45
set scr_dd_planttime            5
set scr_dd_defusetime            5
set scr_dd_addtime                2.5
set scr_dd_promode                0

// VIP
set scr_vip_scorelimit            1
set scr_vip_timelimit            2.5
set scr_vip_roundlimit            3
set scr_vip_winlimit            2
set scr_vip_numlives            0
set scr_vip_roundswitch            1
set scr_vip_promode                0

// CTF
set scr_ctf_scorelimit            0
set scr_ctf_timelimit            10
set scr_ctf_roundlimit            1
set scr_ctf_winlimit            1
set scr_ctf_waverespawndelay     10
set scr_ctf_halftime            1
set scr_ctf_numlives             0
set scr_ctf_playerrespawndelay    0
set scr_ctf_returntime            30
set scr_ctf_promode                0

// 3rd Person
set 99            0

// GTNW
set scr_gtnw_scorelimit            101
set scr_gtnw_timelimit            10
set scr_gtnw_roundlimit            1
set scr_gtnw_winlimit            1
set scr_gtnw_roundswitch        0
set scr_gtnw_numlives             0
set scr_gtnw_playerrespawndelay 0
set scr_gtnw_waverespawndelay     0
set scr_gtnw_promode            0

// Airdrops
set scr_airdrop_ammo                     17
set scr_airdrop_uav                     17
set scr_airdrop_counter_uav             15
set scr_airdrop_sentry                     12
set scr_airdrop_predator_missile         12
set scr_airdrop_precision_airstrike     11
set scr_airdrop_harrier_airstrike         7
set scr_airdrop_helicopter                 7
set scr_airdrop_helicopter_flares         5
set scr_airdrop_stealth_airstrike         5
set scr_airdrop_helicopter_minigun         3
set scr_airdrop_ac130                     3
set scr_airdrop_emp                     1
set scr_airdrop_nuke                     0
                                            
set scr_airdrop_mega_ammo                 12
set scr_airdrop_mega_uav                 12
set scr_airdrop_mega_counter_uav         16
set scr_airdrop_mega_sentry             16
set scr_airdrop_mega_predator_missile     14
set scr_airdrop_mega_precision_airstrike 10
set scr_airdrop_mega_harrier_airstrike     5    
set scr_airdrop_mega_helicopter         5
set scr_airdrop_mega_helicopter_flares     3
set scr_airdrop_mega_stealth_airstrike     3
set scr_airdrop_mega_helicopter_minigun 2
set scr_airdrop_mega_ac130                 2
set scr_airdrop_mega_emp                 0
set scr_airdrop_mega_nuke                 0

// KILL CONFIRMED
set scr_conf_scorelimit                         65
set scr_conf_timelimit                          10
set scr_conf_roundlimit                         1
set scr_conf_winlimit                           1
set scr_conf_numlives                           0
set scr_conf_playerrespawndelay         0
set scr_conf_waverespawndelay           0
set scr_conf_promode                            0

// MERCENARY DRAFT
set scr_infect_timelimit                        10
set scr_infect_roundlimit                       1
set scr_infect_winlimit                         1
set scr_infect_numlives                         0
set scr_infect_playerrespawndelay       0
set scr_infect_waverespawndelay         0
set scr_infect_promode                          0
Looks like there's some sort of zombies in here:
Code:
dm
dom
sd
sab
war
koth
oneflag
arena
dd
vip
ctf
gtnw
coop
combat
clanwars
zm
conf
infect
I had some pictures of the zombies mode but I lost it... fucking twitter fack u

List of maps with vision files included on them.

*All are mp_*backlot, bloc, bog, convoy, countdown, citystreets, crash, crash_damage, farm, shipment, overgrouwn, pipeline, highrise, hill, cargoship, strike, cross_fire, dusk, vacant, showdown, verdict, broadcast, killhouse, creek, creek_ss, suburbia, riverwalk, nightshift, favela, skidrow, quarry, oilrig, brecourt, downtown_la
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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