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[C# xna 4] 3d models or vertices array
#1
hello everyone,

I'm trying to develop a mini 3d game to learn a bit of game development.
I want to make a minecraft like. (with less stuff of course)

In the game, i'll need to have a lot of cubes... so my question is, what is the best solution for the cubes:
Should i use a 3d models or vertices array like this example ?

(Sorry if "vertices" is not right in english, but i didn't find any translation)

Thx a lot!
if you have any tips for managing blocks, do not hesitate to tell me
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#2
(06-24-2013, 16:59)narkos Wrote: hello everyone,

I'm trying to develop a mini 3d game to learn a bit of game development.
I want to make a minecraft like. (with less stuff of course)

In the game, i'll need to have a lot of cubes... so my question is, what is the best solution for the cubes:
Should i use a 3d models or vertices array like this example ?

(Sorry if "vertices" is not right in english, but i didn't find any translation)

Thx a lot!
if you have any tips for managing blocks, do not hesitate to tell me

Use Vertices + Textures. Thats it for Cubes
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#3
Thank you for the answer, i'll use that Wink
  Reply
#4
You can try to use billboarding to render a lot of cubes.

Sorry for offtopic... but why coding on XNA 4 ? This project wasn't updated since 2010, i recommend you to switch to OpenGL ( c++ )
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
XNA is higher level and easier. He is just starting.
OpenGL would be too much for him.
[Image: compiling.png][Image: aLKA8og_460sa.gif]
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#6
I choosed xna because it was for C#, and it is very easy to learn.
I think i'll play with it to learn 3D game basics, then i'll skill up with C++ and OpenGL.

Thx for your answers guys.
  Reply


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