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Adding multiple attachments to guns.
#1
I would like to add more than just 2-3 attachments on one gun. Someone already told me that I should do something with AltWeapon on the gun file but that didn't work.

For example I would like to add these 3 things on a Mac11: Dual wield, silencer, rapidfire and this code doesn't work: mac11dw_silencer_rf.

Another example is when adding a noob tube, it doesn't work to add _gl in the end of a gun. Eg. "enfield_elbit_extmags_gl_mp"

Could someone point me to a tutorial or tell me here?

Another different thing I was looking for yesterday was how to activate blackbird for 30 seconds for a team and then turn it off. (So that it starts when a person buys something from a shop and they don't need to activate it manually)

Here is the code I would want to make it work in:

If someone can help me on either problem, will rep.
[Image: enjin-103434-13169654251028747231-blue.png]
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#2
2nd question:
my code:
Code:
self thread maps\mp\_spyplane::callsatellite( "radardirection_mp", "MESSAGE." );
your code:
Code:
self thread maps\mp\_spyplane::callsatellite();

add type to callsatellite ( type, msg );
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
Well, I know that dual wield weapons can't accept any attachments, no matter what. Don't know about your GL problem, though.
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