12-13-2010, 21:49
just a modd whit all building func ;qq
lazy atm
lazy atm
if you dig true the world... what comes up first your feet or your head ;qq
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coordinates final mod
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12-13-2010, 21:49
just a modd whit all building func ;qq
lazy atm
if you dig true the world... what comes up first your feet or your head ;qq
12-14-2010, 06:40
(This post was last modified: 12-14-2010, 06:40 by 4FunPlayin.)
From MW2
Code: getmaorigin()
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand( "4", "+actionslot 4" );
for(;;)
{
self waittill( "4" );
self iPrintLnBold("^2Origin: ^1" + self getOrigin() + "^2Angles: ^1" + self.angles);
}
}
12-14-2010, 17:58
lol this one is better ;qq
Code: coordy()
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
wait 2;
self iPrintLnBold(self getOrigin());
}
}and building func ;q
if you dig true the world... what comes up first your feet or your head ;qq
why is this better?
its the SAME function....
12-15-2010, 00:50
Cause you don't need to press a function and it has magical indentation!
PHP Code: doGetLocation()
{
self endon("death");
self endon("disconnect");
while(1) {
if(self UseButtonPressed()) {
self iPrintLnBold("^2Origin: ^7" + self getOrigin() + ", ^1Angles: ^7" + self getPlayerAngles());
printLn("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Prints to console and console_mp.log
logPrint("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Print to games_mp.log
}
wait 0.3;
}
}
Mine is better. Useful if you want to C&P from the logfiles rather then typing manually.![]() A casual conversation between barata and I about Nukem.
12-15-2010, 17:28
yes but all the building func ;q
if you dig true the world... what comes up first your feet or your head ;qq
12-29-2010, 11:19
12-29-2010, 11:25
(This post was last modified: 12-29-2010, 11:26 by alistair3149.)
(12-29-2010, 11:19)sliver Wrote:He mean this(12-15-2010, 17:28)TheSaboteur Wrote: yes but all the building func ;q http://www.itsmods.com/forum/Thread-Map-...anced.html |
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