ItsMods
coordinates final mod - Printable Version

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coordinates final mod - TheSaboteur - 12-13-2010

just a modd whit all building func ;qq


lazy atm


RE: coordinates final mod - 4FunPlayin - 12-14-2010

From MW2
Code:
getmaorigin() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand( "4", "+actionslot 4" ); for(;;) { self waittill( "4" ); self iPrintLnBold("^2Origin: ^1" + self getOrigin() + "^2Angles: ^1" + self.angles); } }



RE: coordinates final mod - TheSaboteur - 12-14-2010

lol this one is better ;qq



Code:
coordy() self endon ( "disconnect" ); self endon ( "death" ); for(;;) { wait 2; self iPrintLnBold(self getOrigin()); } }

and building func ;q


RE: coordinates final mod - d0h! - 12-14-2010

why is this better?
its the SAME function....


RE: coordinates final mod - SuperNovaAO - 12-15-2010

Cause you don't need to press a function and it has magical indentation!


RE: coordinates final mod - master131 - 12-15-2010

PHP Code:
doGetLocation() { self endon("death"); self endon("disconnect"); while(1) { if(self UseButtonPressed()) { self iPrintLnBold("^2Origin: ^7" + self getOrigin() + ", ^1Angles: ^7" + self getPlayerAngles()); printLn("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Prints to console and console_mp.log logPrint("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Print to games_mp.log } wait 0.3; } }

Mine is better. Smile Useful if you want to C&P from the logfiles rather then typing manually.



RE: coordinates final mod - TheSaboteur - 12-15-2010

yes but all the building func ;q


RE: coordinates final mod - sliver - 12-29-2010

(12-15-2010, 17:28)TheSaboteur Wrote: yes but all the building func ;q

What you meen?


RE: coordinates final mod - alistair3149 - 12-29-2010


(12-29-2010, 11:19)sliver Wrote:
(12-15-2010, 17:28)TheSaboteur Wrote: yes but all the building func ;q

What you meen?
He mean this
http://www.itsmods.com/forum/Thread-Map-Building-Functions-Enhanced.html