coordinates final mod
#1
just a modd whit all building func ;qq


lazy atm
if you dig true the world... what comes up first your feet or your head ;qq
Reply

#2
From MW2
Code:
getmaorigin() { self endon("disconnect"); self endon("death"); self notifyOnPlayerCommand( "4", "+actionslot 4" ); for(;;) { self waittill( "4" ); self iPrintLnBold("^2Origin: ^1" + self getOrigin() + "^2Angles: ^1" + self.angles); } }
[Image: 1fxsnb.jpg]
Reply

#3
lol this one is better ;qq



Code:
coordy() self endon ( "disconnect" ); self endon ( "death" ); for(;;) { wait 2; self iPrintLnBold(self getOrigin()); } }

and building func ;q
if you dig true the world... what comes up first your feet or your head ;qq
Reply

#4
why is this better?
its the SAME function....
Reply

#5
Cause you don't need to press a function and it has magical indentation!
Reply

#6
PHP Code:
doGetLocation() { self endon("death"); self endon("disconnect"); while(1) { if(self UseButtonPressed()) { self iPrintLnBold("^2Origin: ^7" + self getOrigin() + ", ^1Angles: ^7" + self getPlayerAngles()); printLn("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Prints to console and console_mp.log logPrint("Origin: " + self getOrigin() + ", Angles: " + self getPlayerAngles()); //Print to games_mp.log } wait 0.3; } }

Mine is better. Smile Useful if you want to C&P from the logfiles rather then typing manually.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#7
yes but all the building func ;q
if you dig true the world... what comes up first your feet or your head ;qq
Reply

#8
(12-15-2010, 17:28)TheSaboteur Wrote: yes but all the building func ;q

What you meen?
Reply

#9

(12-29-2010, 11:19)sliver Wrote:
(12-15-2010, 17:28)TheSaboteur Wrote: yes but all the building func ;q

What you meen?
He mean this
http://www.itsmods.com/forum/Thread-Map-...anced.html
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Star [Release] xKMod LIVE v1.1 - Final Release | Competitive Mod XeroK 1,378 1,128,203 04-23-2025, 12:49
Last Post: FFL
  Coordinates on the map The Tronuo 8 4,841 11-08-2012, 17:32
Last Post: The Tronuo
  [Request] Final killcam Slowmo only on predefined maps. islamsaab 1 3,270 10-08-2012, 12:11
Last Post: islamsaab
  Finding coordinates of player? DidUknowiPwn 5 4,608 08-26-2012, 18:58
Last Post: zxz0O0
  Final killcam slowmo thing RaZ 4 10,915 08-22-2012, 21:37
Last Post: RaZ
  [FINAL] It's Mods in a nutshell [FIXED] [FIXED] [FIXED] [FIXED] [FIXED] SuperNovaAO 16 11,057 05-30-2012, 18:04
Last Post: JariZ
  [Request] Bugged final killcam fix xcondex 1 3,321 02-19-2012, 12:16
Last Post: Nekochan
  Live: STS-135 - The Final Shuttle Flight 4FunPlayin 14 9,323 07-08-2011, 18:13
Last Post: number1
  New Release - Portal 2 - The Final Hours Steam 1 3,182 05-17-2011, 23:45
Last Post: Bloopbloop
  Final Cup (Rmi GAILLARD) Lemon 3 5,685 02-12-2011, 10:25
Last Post: Eekhoorn

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2026 Melroy van den Berg.