Request Final killcam Slowmo only on predefined maps.
#1
Hello, before i had slowmo killcam but too many players was whining that its too laggy or too stupid, but i (not only me) like it and i was looking a way to make it torn on\off, but i didnt found anything. now i think what if it possible to place a code that will torn on slowmo in some maps.

if(getDvar("mapname") == "mp_favela")
{
do_slowmo
}

But im not sure if there exist any dvars or commands for torning on slowmo. It would be greate if some of you help me with this. Thank you.
Reply

#2
solved

Code:
doFinalKillCamFX( camTime ) { if ( isDefined( level.doingFinalKillcamFx ) ) return; level.doingFinalKillcamFx = true; if(getDvar("mapname") == "mp_rust" || getDvar("mapname") == "mp_quarry" ) { intoSlowMoTime = camTime; if ( intoSlowMoTime > 0.5 ) { intoSlowMoTime = 0.5; wait( camTime - 0.5 ); } setDvar("timescale", .08); wait( intoSlowMoTime + .08 ); setDvar("timescale", 1); level.doingFinalKillcamFx = undefined; } else { intoSlowMoTime = camTime; if ( intoSlowMoTime > 1.5 ) { intoSlowMoTime = 1.5; wait( camTime - 1.5 ); } setDvar("timescale", 1); wait( intoSlowMoTime + 1 ); setDvar("timescale", 1); level.doingFinalKillcamFx = undefined; } }
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