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Tutorial How to import Weapons from SP to MP in Black Ops using Mod Tools
#61
o-o-o-ooh let's try that

*5sec later*
warning

*50sec later*
no thundergun Sad
[Image: 1fxsnb.jpg]
Reply

#62
(07-05-2011, 13:27)4FunPlayin Wrote: o-o-o-ooh let's try that

*5sec later*
warning

*50sec later*
no thundergun Sad

wtf? what warning?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#63
Page 5
[Image: 77533821.png]


but of course now with the thing you told me it looks like
[Image: 10846060.png]


My thundergun_zm file looks like

Quote:WEAPONFILE\weaponType\projectile\weaponClass\rifle\impactType\none\guidedMissileType\None\inventoryType\primary\fireType\3-Round Burst\stickiness\Don't stick\maxSteeringAccel\3000\displayName\WEAPON_THUNDERGUN\DualWieldWeapon\\AIOverlayDescription\\modeName\\playerAnimType\crossbow\gunModel\t5_weapon_thundergun_viewmodel\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\useOnlyAltWeaoponHideTagsInAltMode\0\dualWield\0\idleAnim\viewmodel_thundergun_idle\emptyIdleAnim\viewmodel_thundergun_empty_idle\fireAnim\viewmodel_thundergun_fire\lastShotAnim\viewmodel_thundergun_last_fire\rechamberAnim\\reloadAnim\viewmodel_thundergun_reload_empty\reloadAnimRight\\reloadStartAnim\\reloadEndAnim\\reloadQuickAnim\\raiseAnim\viewmodel_thundergun_pullout\dropAnim\viewmodel_thundergun_putaway\firstRaiseAnim\viewmodel_thundergun_pullout\altRaiseAnim\viewmodel_thundergun_pullout\altDropAnim\viewmodel_thundergun_putaway\quickRaiseAnim\viewmodel_thundergun_pullout_quick\quickDropAnim\viewmodel_thundergun_putaway_quick\emptyRaiseAnim\viewmodel_thundergun_pullout_empty\emptyDropAnim\viewmodel_thundergun_putaway_empty\sprintInAnim\viewmodel_thundergun_sprint_intro\sprintLoopAnim\viewmodel_thundergun_sprint_loop\sprintOutAnim\viewmodel_thundergun_sprint_outro\sprintInEmptyAnim\viewmodel_thundergun_sprint_empty_intro\sprintLoopEmptyAnim\viewmodel_thundergun_sprint_empty_loop\sprintOutEmptyAnim\viewmodel_thundergun_sprint_empty_outro\lowReadyInAnim\\lowReadyLoopAnim\\lowReadyOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_thundergun_fire\adsLastShotAnim\viewmodel_thundergun_last_fire\adsRechamberAnim\\adsUpAnim\viewmodel_thundergun_ads_up\adsDownAnim\viewmodel_thundergun_ads_down\dtp_in\viewmodel_thundergun_d2p_in\dtp_loop\viewmodel_thundergun_d2p_loop\dtp_out\viewmodel_thundergun_d2p_out\dtp_empty_in\viewmodel_thundergun_empty_d2p_in\dtp_empty_loop\viewmodel_thundergun_empty_d2p_loop\dtp_empty_out\viewmodel_thundergun_empty_d2p_out\slide_in\\mantleAnim\\meleeAnim\\meleeChargeAnim\\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\meleeChargeRange\0\meleeDamage\25\playerDamage\30\useAsMelee\0\AdditionalMeleeModel\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\sprintCameraAnim\\dtpInCameraAnim\\dtpLoopCameraAnim\\dtpOutCameraAnim\\mantleCameraAnim\\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\maxHorTurnSpeed\0\maxVertTurnSpeed\0\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.5\damage\0\fireDelay\0\fireTime\0.6\lastFireTime\0.95\reloadTime\2.1\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadShowRocketTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\reloadQuickTime\0\reloadQuickAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.83\raiseTime\1.1\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.76\firstRaiseTime\1.5\emptyDropTime\0.5\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\lowReadyInTime\0.5\lowReadyLoopTime\0.5\lowReadyOutTime\0.5\dtpInTime\0.15\dtpLoopTime\0.7\dtpOutTime\0.25\slideInTime\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\isCameraSensor\0\isAcousticSensor\0\isCarriedKillstreakWeapon\0\useAltTagFlash\0\fuseTime\0\aiFuseTime\0\timedDetonation\0\clipOnly\0\adsTransInTime\0.4\adsTransOutTime\0.45\adsZoomFov1\65\adsZoomFov2\65\adsZoomFov3\50\adsZoomSound\\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayAlphaScale\1\adsBobFactor\0.5\adsViewBobMult\0.25\hipSpreadStandMin\2\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadDecayRate\2.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\2\hipIdleAmount\30\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsAimPitch\0\adsCrosshairInFrac\0.09\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.3\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\100\hipViewKickPitchMax\110\hipViewKickYawMin\30\hipViewKickYawMax\-60\hipViewKickCenterSpeed\1200\swayMaxAngle\10\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.05\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.04\adsSwayVertScale\0.12\hudIcon\hud_thundergun\killIcon\hud_thundergun\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\worldModel\t5_weapon_thundergun_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\ammoName\zombie_thundergun\maxAmmo\12\startAmmo\12\clipName\zombie_thundergun\clipSize\2\dropAmmoMin\12\dropAmmoMax\24\viewFlashEffect\weapon/muzzleflashes/fx_thundergun_view\worldFlashEffect\weapon/muzzleflashes/fx_thundergun_world\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\wpn_weap_pickup_npc\pickupSoundPlayer\wpn_weap_pickup_plr\ammoPickupSound\wpn_ammo_pickup_npc\ammoPickupSoundPlayer\wpn_ammo_pickup_plr\projectileSound\wpn_thundergun_proj_loop\fireSound\wpn_thundergun_fire_npc\fireSoundPlayer\wpn_thundergun_fire_plr\lastShotSound\wpn_thundergun_fire_npc_last\lastShotSoundPlayer\wpn_thundergun_fire_plr_last\emptyFireSound\\emptyFireSoundPlayer\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\tesla_foley\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\tesla_foley\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\20\reticleSideSize\10\reticleMinOfs\0\enemyCrosshairRange\320\crosshairColorChange\1\altWeapon\\grenadeWeapon\\boltAction\0\armorPiercing\1\aimDownSight\0\rechamberWhileAds\0\reloadWhileAds\0\noADSAutoReload\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noThirdPersonDropsOrRaises\0\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\autoAimRange\500\aimAssistRange\1500\aimAssistRangeAds\1500\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.7\lowReadyOfsF\0\lowReadyOfsR\0\lowReadyOfsU\0\lowReadyRotP\0\lowReadyRotY\0\lowReadyRotR\0\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\0\dtpBobV\0\dtpScale\1\mantleOfsF\0\mantleOfsR\0\mantleOfsU\0\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\posMoveRate\6\posProneMoveRate\25\standMoveMinSpeed\80\duckedMoveMinSpeed\20\proneMoveMinSpeed\0\posRotRate\8\posProneRotRate\30\standRotMinSpeed\80\duckedRotMinSpeed\20\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\explosionRadius\0\indicatorRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\2000\projectileSpeedRelativeUp\0\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\0.5\projectileModel\tag_flash\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\wpn_thundergun_proj_impact\projDudEffect\\projDudSound\\projImpactExplode\0\canUseInVehicle\0\showIndicator\0\projTrailEffect\\projectileDLight\0\projectileRed\1\projectileGreen\1\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\noPing\1\parallelDefaultBounce\0.5\parallelAsphaltBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelCeramicBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelCushionBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelFruitBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaintedMetalBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelPlasticBounce\0.5\parallelRockBounce\0.5\parallelRubberBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularCushionBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularFruitBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaintedMetalBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRockBounce\0.5\perpendicularRubberBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\bayonet\0\lockOnRadius\60\lockOnSpeed\2000\reloadRumble\\fireRumble\dtp_rumble\adsDofStart\0\adsDofEnd\11\requireLockonToFire\0\hideTags\\notetrackSoundMap\\stackFire\0\stackFireSpread\15\stackFireAccuracyDecay\0\stackSound\\ikLeftHandOffsetF\0\ikLeftHandOffsetR\0\ikLeftHandOffsetU\0\ikLeftHandRotationP\0\ikLeftHandRotationY\0\ikLeftHandRotationR\0\ikLeftHandProneOffsetF\0\ikLeftHandProneOffsetR\0\ikLeftHandProneOffsetU\0\ikLeftHandProneRotationP\0\ikLeftHandProneRotationY\0\ikLeftHandProneRotationR\0\ikLeftHandUiViewerOffsetF\0\ikLeftHandUiViewerOffsetR\0\ikLeftHandUiViewerOffsetU\0\ikLeftHandUiViewerRotationP\0\ikLeftHandUiViewerRotationY\0\ikLeftHandUiViewerRotationR\0\retrievable\0\dieOnRespawn\0\noCrumpleMissile\0\forceBounce\0\useDroppedModelAsStowed\0\noQuickDropWhenEmpty\0\keepCrosshairWhenADS\0\useAntiLagRewind\0\parentWeaponName

parentWeaponName is at the end is something missing?
[Image: 1fxsnb.jpg]
Reply

#64
and your csv?

Code:
weapon,mp\thundergun_zm

?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#65
csv? what csv? mods.csv is all I got
[Image: 1fxsnb.jpg]
Reply

#66
(07-05-2011, 13:52)4FunPlayin Wrote: csv? what csv? mods.csv is all I got

Yeah that one, you sure that its the exact same as the line i posted above?
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#67
It's
Code:
weapon,mp\<thundergun_zm>

should I remove the <>?


YOU SIR WIN I DID THAT AND GOT NO WARNINGS.

*goes to game n' try*

fail I got an error instead a warning

Code:
Errors:
  ERROR: Could not open 'rumble/dtp_rumble'
      failed loading 'rumble/dtp_rumble' of type 'rawfile' found in source file '../zone_source/mod.csv'
  (!) UNRECOVERABLE ERROR: Could not load rumble info file [dtp_rumble]
[Image: 1fxsnb.jpg]
Reply

#68
(07-05-2011, 13:59)4FunPlayin Wrote: It's
Code:
weapon,mp\<thundergun_zm>

should I remove the <>?

Lol yeah ofcourse you should >_< unless your gun file is actually called <thundergun_zm> but I think its just thundergun_zm
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#69
(07-05-2011, 14:00)iAegle Wrote:
(07-05-2011, 13:59)4FunPlayin Wrote: It's
Code:
weapon,mp\<thundergun_zm>

should I remove the <>?

Lol yeah ofcourse you should >_< unless your gun file is actually called <thundergun_zm> but I think its just thundergun_zm

I got a rumbler error but now I see it was answered in page 2 so let's try it. I'll edit this post stay tuned lol

edit: no errors no warnings GOING TO GAME TO TRY

edit 2: YEY IT WORKS
[Image: 1fxsnb.jpg]
Reply

#70
Any idea why i get server crashes after 6-7 weapons from to many missing assets or how i can prevent this? Has anyone done this many guns in one mod?
Reply



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