01-09-2013, 21:03
01-12-2013, 11:32
Excellent plugin, but I in it have a mistake:
I wanted to construct enough a big structure on the OUTPOST card, everything went normally, from time to time I came on the server and looked that turns out and everything was normal, blocks were on the places as well as is conceived, whether but recently I added couple more of blocks and having come on the server to check everything normally I noticed that some blocks are present but they are completely invisible and if on them to jump that the character starts twitching. I think this problem is connected with that that it is impossible to put more than 400 blocks ( very big construction =))
What it is possible to make that it was possible to put more than 400 blocks without such bugs?
I attached the turned-out code to the comment, download if it is required
I wanted to construct enough a big structure on the OUTPOST card, everything went normally, from time to time I came on the server and looked that turns out and everything was normal, blocks were on the places as well as is conceived, whether but recently I added couple more of blocks and having come on the server to check everything normally I noticed that some blocks are present but they are completely invisible and if on them to jump that the character starts twitching. I think this problem is connected with that that it is impossible to put more than 400 blocks ( very big construction =))
What it is possible to make that it was possible to put more than 400 blocks without such bugs?
I attached the turned-out code to the comment, download if it is required
01-12-2013, 11:38
Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
01-12-2013, 11:46
Thanks for a prompt reply
I wrote it the private message, I hope he can help me
I wrote it the private message, I hope he can help me
(01-12-2013, 11:38)99IRock Wrote: [ -> ]Lol 416 boxes xD, that must be hugeOnly a platform and me still the bunker to build it
01-12-2013, 11:46
(01-12-2013, 11:38)99IRock Wrote: [ -> ]Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents
It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
01-12-2013, 12:41
Thanks, but you know the problem, I don't know how to use them >.<
I think you will call me noob now lol.
I think you will call me noob now lol.
01-12-2013, 15:58
(01-12-2013, 11:46)SailorMoon Wrote: [ -> ](01-12-2013, 11:38)99IRock Wrote: [ -> ]Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents
It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
Neither of those DVARs/CVARs exist in MW3.
01-12-2013, 17:06
(01-12-2013, 15:58)master131 Wrote: [ -> ](01-12-2013, 11:46)SailorMoon Wrote: [ -> ](01-12-2013, 11:38)99IRock Wrote: [ -> ]Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents
It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
Neither of those DVARs/CVARs exist in MW3.
Those vars exist in every cod. Since q3
01-14-2013, 02:08
(01-12-2013, 17:06)SailorMoon Wrote: [ -> ](01-12-2013, 15:58)master131 Wrote: [ -> ](01-12-2013, 11:46)SailorMoon Wrote: [ -> ](01-12-2013, 11:38)99IRock Wrote: [ -> ]Well, I'm happy that it worked for you in the first place .
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents
It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
Neither of those DVARs/CVARs exist in MW3.
Those vars exist in every cod. Since q3
Not in MW3 OK? The value is probably hardcoded somewhere.
01-14-2013, 17:25
Note that the IW engine is heavily modified from quake, the fact that it was there in the original engine does not mean it's in IW engine.