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Release [CODE][TUT]Boxes
#31
Uhm, I need your boxes.cs and extensions.cs, because this is just the project, but without the 2 classes :p

I need the 2 classes
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#32
Excellent plugin, but I in it have a mistake:
I wanted to construct enough a big structure on the OUTPOST card, everything went normally, from time to time I came on the server and looked that turns out and everything was normal, blocks were on the places as well as is conceived, whether but recently I added couple more of blocks and having come on the server to check everything normally I noticed that some blocks are present but they are completely invisible and if on them to jump that the character starts twitching. I think this problem is connected with that that it is impossible to put more than 400 blocks ( very big construction =))
What it is possible to make that it was possible to put more than 400 blocks without such bugs?

I attached the turned-out code to the comment, download if it is required


Attached Files
.rar   box.rar (Size: 145.89 KB / Downloads: 40)
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#33
Well, I'm happy that it worked for you in the first place Smile.
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#34
Thanks for a prompt reply
I wrote it the private message, I hope he can help me
(01-12-2013, 11:38)99IRock Wrote: Lol 416 boxes xD, that must be huge
Only a platform and me still the bunker to build it
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#35
(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Smile.
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge

r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents

It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#36
Thanks, but you know the problem, I don't know how to use them >.<
I think you will call me noob now lol.
[Image: b_560_95_1.png]
[Image: hax0r3ez.gif]
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#37
(01-12-2013, 11:46)SailorMoon Wrote:
(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Smile.
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge

r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents

It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)

Neither of those DVARs/CVARs exist in MW3.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#38
(01-12-2013, 15:58)master131 Wrote:
(01-12-2013, 11:46)SailorMoon Wrote:
(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Smile.
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge

r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents

It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)

Neither of those DVARs/CVARs exist in MW3.

Those vars exist in every cod. Since q3
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#39
(01-12-2013, 17:06)SailorMoon Wrote:
(01-12-2013, 15:58)master131 Wrote:
(01-12-2013, 11:46)SailorMoon Wrote:
(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Smile.
BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this.
Maybe he knows why some are invisible.
And I think your code looks fine too.
Lol 416 boxes xD, that must be huge

r_dobjlimit(maximum) 9999
r_modellimit(maximum) 9999 - fixes dobjs error
I don't know what about ents

It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)

Neither of those DVARs/CVARs exist in MW3.

Those vars exist in every cod. Since q3

Not in MW3 OK? Dodgy The value is probably hardcoded somewhere.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#40
Note that the IW engine is heavily modified from quake, the fact that it was there in the original engine does not mean it's in IW engine.
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