Uhm, I need your boxes.cs and extensions.cs, because this is just the project, but without the 2 classes :p
I need the 2 classes
I need the 2 classes
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Release [CODE][TUT]Boxes
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Uhm, I need your boxes.cs and extensions.cs, because this is just the project, but without the 2 classes :p
I need the 2 classes
01-12-2013, 11:32
Excellent plugin, but I in it have a mistake:
I wanted to construct enough a big structure on the OUTPOST card, everything went normally, from time to time I came on the server and looked that turns out and everything was normal, blocks were on the places as well as is conceived, whether but recently I added couple more of blocks and having come on the server to check everything normally I noticed that some blocks are present but they are completely invisible and if on them to jump that the character starts twitching. I think this problem is connected with that that it is impossible to put more than 400 blocks ( very big construction =)) What it is possible to make that it was possible to put more than 400 blocks without such bugs? I attached the turned-out code to the comment, download if it is required
Well, I'm happy that it worked for you in the first place
.BUT, about the problem with more than 400 blocks, I think we need to ask @master131 (he made the extension) for this. Maybe he knows why some are invisible. And I think your code looks fine too. Lol 416 boxes xD, that must be huge (01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place r_dobjlimit(maximum) 9999 r_modellimit(maximum) 9999 - fixes dobjs error I don't know what about ents It was working in mw2 and black ops, i found them via hxd. (Kinda hidden vars)
01-12-2013, 12:41
Thanks, but you know the problem, I don't know how to use them >.<
I think you will call me noob now lol. (01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Neither of those DVARs/CVARs exist in MW3. ![]() A casual conversation between barata and I about Nukem.
01-12-2013, 17:06
(01-12-2013, 15:58)master131 Wrote:(01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Those vars exist in every cod. Since q3 (01-12-2013, 17:06)SailorMoon Wrote:(01-12-2013, 15:58)master131 Wrote:(01-12-2013, 11:46)SailorMoon Wrote:(01-12-2013, 11:38)99IRock Wrote: Well, I'm happy that it worked for you in the first place Not in MW3 OK? The value is probably hardcoded somewhere.
![]() A casual conversation between barata and I about Nukem.
01-14-2013, 17:25
Note that the IW engine is heavily modified from quake, the fact that it was there in the original engine does not mean it's in IW engine.
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