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Full Version: Quarantine Chaos Zombie Mod v3
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Preview:
Preview #2 WITH MORE SHIT ADDED.
I guess.


@Yamato still trying to see if I can do a radius blast with the OMA bag.
Also I asked @Rendflex about your Nova Crawler's he said yes. -I also used 2 map edits... credits is already given if you check the bottom/rolling text-
(11-11-2012, 01:28)DidUknowiPwn Wrote: [ -> ]Preview #2 WITH MORE SHIT ADDED.
I guess.


@Yamato still trying to see if I can do a radius blast with the OMA bag.
Also I asked @Rendflex about your Nova Crawler's he said yes. -I also used 2 map edits... credits is already given if you check the bottom/rolling text-

I found this inside the OMA zombies 2 mod I was making:

Code:
OMAPowers()
{
    self endon("death");
    self endon("disconnect");
    SetPlayerIgnoreRadiusDamage(true);
    self.omapowercounter = 100;
    while(1)
    {
        if(self getcurrentweapon() == "onemanarmy_mp" && self AttackButtonPressed() && self.omapowercounter >= 0)
        {
            RadiusDamage(self.origin,300,150,100,self);
            PlayFX(level.omafx,self.origin);
            self playSound("harrier_jet_crash");
            self.omapowercounter -= 5;
            wait 0.15;
        }
        if(self.omapowercounter <= 0 || !self AttackButtonPressed())
        {
            self.omapowercounter ++;
            wait 2;
        }
        if(self.omapowercounter >= 100)
            self.omapowercounter = 100;
    wait 0.05;
    }
}
(11-11-2012, 15:52)Yamato Wrote: [ -> ]I found this inside the OMA zombies 2 mod I was making:

Code:
OMAPowers()
{
    self endon("death");
    self endon("disconnect");
    SetPlayerIgnoreRadiusDamage(true);
    self.omapowercounter = 100;
    while(1)
    {
        if(self getcurrentweapon() == "onemanarmy_mp" && self AttackButtonPressed() && self.omapowercounter >= 0)
        {
            RadiusDamage(self.origin,300,150,100,self);
            PlayFX(level.omafx,self.origin);
            self playSound("harrier_jet_crash");
            self.omapowercounter -= 5;
            wait 0.15;
        }
        if(self.omapowercounter <= 0 || !self AttackButtonPressed())
        {
            self.omapowercounter ++;
            wait 2;
        }
        if(self.omapowercounter >= 100)
            self.omapowercounter = 100;
    wait 0.05;
    }
}
//Nevermind got it working :>

It shows a picture of a Thumper when you kill someone Dumb Bitch Dumb Bitch Dumb Bitch Dumb Bitch
Could you add an item where if player buy it it will spawn a radius in the same position as the player, where it heals the rest of team if they were in the same location?

I don't really know how to explain it, but the code could be:

Code:
healradius()
{
//waittill the player buys the item
origin = self.origin;
self thread actheal(origin);
}

actheal(position)
{
for(;;)
{
   foreach(player in level.players)
  {
    if(!isAlive(player))
    continue;
                
     if(level.teamBased && self.team != player.pers["team"])
     continue;

     if(Distance(player.origin, position) > 200)
     player notify("nohealthforya");
  
    player thread AAAAWWWWYEAAAAH();
  }
  wait 0.04;
  }
}

AAAAWWWWYEAAAAH()
{
  //self endon disconnect and death
  self endon("nohealthforya");
  while(1)
  {
    self.health += 10;
    wait 2;
   }
}
Is it working like healing aura from cod4 mod called Rotu?
Hmm... maybe... I don't know yet... I'm trying not to add things until we fix the Parent Script Variable error....
Some eh news... we decided to drop the project. It's just too fucked up. Everyone just lost hope as well as me. If anyone wants to even attempt to fix this just PM me and I'll send you the whole thing.
I usually got that parent error when I call functions like this:

Code:
Hello()
{
self thread Hello2();
}

Hello2()
{
self thread Hello3();
}

Hello3()
{
self thread Hello4();
}
....

Try to see if you have many cases like that.
The mod does have a lot of threading but I don't think it's from that I have asked many people including @SparkyMcSparks all have been different reasons I have tried all their suggestions none have worked.
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