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Full Version: How to import Weapons from SP to MP in Black Ops using Mod Tools
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hey guys
the thundergun is working, but it dont make many damage
(4 hits with thundergun and the enemy dont die)
i hope someone gan help me Me Gusta
(08-08-2012, 00:21)Killer_xD Wrote: [ -> ]hey guys
the thundergun is working, but it dont make many damage
(4 hits with thundergun and the enemy dont die)
i hope someone gan help me Me Gusta

well first start off explain what you did, would be easier to solve your problem
(08-08-2012, 08:12)d0h! Wrote: [ -> ]
(08-08-2012, 00:21)Killer_xD Wrote: [ -> ]hey guys
the thundergun is working, but it dont make many damage
(4 hits with thundergun and the enemy dont die)
i hope someone gan help me Me Gusta

well first start off explain what you did, would be easier to solve your problem

You need to edit explosive damage it is set to 0 and then set it to whatever you want and you can then set the inner and outer damage as well
(06-24-2011, 16:05)d0h! Wrote: [ -> ]
How to import weapons from Singleplayer to Multiplayer in Black Ops using Mod Tools-Beta


VideoTutorial thanks to @MAVERICK


  • create a mod directory
  • open mod tools and go into asset manager
  • click file->open <black ops dir>\source_data\
  • Code:
    C:\Program Files (x86)\Steam\steamapps\common\call of duty black ops\source_data
[Image: 75251570.jpg]
  • choose zombie_weapons_misc.gdt or w.e
  • see the column on the left?
  • click on projectileweapon
  • see all the weapons listed?
  • click on one
  • now you see Target-Folder: Singleplayer
  • change it to Multiplayer
[Image: 38453518.jpg]
  • press F10 in asset manager and a little cmd windows pops up, wait till timestamps are set and close it and close the asset manager
  • switch to the main launcher window
  • select under Mod Builder tab & press Edit Zone Source
[Image: 96996962.jpg]
  • on the RIGHT column add this line:
  • Code:
    weapon,mp\<yourweapon>

    [Image: 11922278.jpg]


example: m16_gl_upgraded_zm
  • go to raw\weapons\mp\<your weapon> <- open it in notepad
  • search for "parent"
  • ->parentweaponname\m16 delete it (dont forget to make a backup)

back to your GSC file:

in init()
add this line:
Code:
precacheItem("<weapon>");
  • when you are done, select "link Fast File" and click "Build Mod" and load it
  • have fun

[Image: 45A8CF9E134B1990C3C1215CC72CF715EE6F8A5A]

Credits:
Nukem (explained it)
d0h! (just for putting all together)

Can someone please tell me what the text of mod.csv is?? i cant see it :O
thanks, really helps Big Grin
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