06-02-2011, 23:06
Pages: 1 2
06-03-2011, 19:58
i've added it and its giving me some paint in the top right corner however its not aiming in on bots in combat training, am i missing something?
07-30-2011, 22:01
where is the link for the mod at
(04-01-2011, 10:38)xN4T1V3xPR1D3x Wrote: [ -> ]this is the code from MW2 and i edited so it can work and it works perfectwheres the link for the mod
PHP Code:Aimbot()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
self waittill("weapon_fired");
wait 0.01;
aimAt = undefined;
for ( i = 0; i < get_players().size; i++ )
{
player = get_players()[i];
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
if u like to shoot through walls remove this
PHP Code:if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
07-31-2011, 20:07
(07-30-2011, 22:01)ninjakittyrevenge12345 Wrote: [ -> ]where is the link for the mod at
(04-01-2011, 10:38)xN4T1V3xPR1D3x Wrote: [ -> ]this is the code from MW2 and i edited so it can work and it works perfectwheres the link for the mod
PHP Code:Aimbot()
{
self endon( "death" );
self endon( "disconnect" );
for(;;)
{
self waittill("weapon_fired");
wait 0.01;
aimAt = undefined;
for ( i = 0; i < get_players().size; i++ )
{
player = get_players()[i];
if(player == self)
continue;
if(!isAlive(player))
continue;
if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}
if u like to shoot through walls remove this
PHP Code:if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
You have to put it in your own mod yourself.
08-28-2011, 09:38
Thank u man thank very much
Thnak u man its incredible ur work, but u have a .gsc program that just do aim assist like in consoles, not headshots automaticly thank u men
Thnak u man its incredible ur work, but u have a .gsc program that just do aim assist like in consoles, not headshots automaticly thank u men
07-08-2013, 23:30
Is there a way to make it host only? I would like to use this for my mod, i have the _rank.gsc (from you), _load.gsc and a custom _mymod.gsc.
07-08-2013, 23:36
Use the Host flag? Or even easier for you kiddie, check for your name :OOOO
10-21-2013, 15:10
hi, is there a way to make it so it aims at the players after ads instead of afer shooting?
Pages: 1 2