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sucide plugin?
#11
(03-07-2012, 16:45)Deviler86 Wrote:
(03-07-2012, 15:55)zxz0O0 Wrote:
(03-07-2012, 08:36)JariZ Wrote: The idea is cool, I agree, however plugins can't do anything to really change the gameplay. However like you said, nukem just released his teleport plugin. So I don't know what's possible or not anymore....
tl;dr It's up to nukem

@JariZ... when you change your opinion to the server addon? Of course this is possible. I might try it when I get home Fuck yea!

i am already working for about 2 months (every weekend 1-2 hours) on a "slay" feature. I am able to set the hp of someone to any value but that isn't the key. I can make him for example invincible or give him a red-bumping-screen with setting hp to under 100 but he still won't die and he even could get buggy. I am trying to call the slay function (which is called when you change the team) but not successfully. maybe i'll manage to get that working.

Please provide an update on the status of this plugin.

Thanks,
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#12
(03-22-2012, 00:12)dthem_2000 Wrote:
(03-07-2012, 16:45)Deviler86 Wrote:
(03-07-2012, 15:55)zxz0O0 Wrote:
(03-07-2012, 08:36)JariZ Wrote: The idea is cool, I agree, however plugins can't do anything to really change the gameplay. However like you said, nukem just released his teleport plugin. So I don't know what's possible or not anymore....
tl;dr It's up to nukem

@JariZ... when you change your opinion to the server addon? Of course this is possible. I might try it when I get home Fuck yea!

i am already working for about 2 months (every weekend 1-2 hours) on a "slay" feature. I am able to set the hp of someone to any value but that isn't the key. I can make him for example invincible or give him a red-bumping-screen with setting hp to under 100 but he still won't die and he even could get buggy. I am trying to call the slay function (which is called when you change the team) but not successfully. maybe i'll manage to get that working.

Please provide an update on the status of this plugin.

Thanks,

I will proceed working on this plugin asap. I didn't have time for stuff like this since last time, because i was pretty much busy studying.
I'm gonna release the plugin as soon as i get it to work.
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#13
old thread i know, but anyone done this yet, with a high jump server, this !kill or !su player would be very helpful.
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#14
well most maps have 'killspots' somewhere

downturn in the roof of most buildings
some others under the floor

it could be posible to port a player to such deathzones
but someone will have to have a sitdown on finding them on each map
Had a life, Got a modem..
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#15
(04-15-2012, 14:38)pieter Wrote: well most maps have 'killspots' somewhere

downturn in the roof of most buildings
some others under the floor

it could be posible to port a player to such deathzones
but someone will have to have a sitdown on finding them on each map

The teleporter .dll that i use, could that be updated to to include say port them to me?
i have !goto playername, !setpos etc
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#16
i can make the plugin.

but someone needs to get his noclip (new function in addon) on
and log the kill positions x y z on each map Smile
i simply dont have time to find those
Had a life, Got a modem..
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#17
(04-15-2012, 15:00)pieter Wrote: i can make the plugin.

but someone needs to get his noclip (new function in addon) on
and log the kill positions x y z on each map Smile
i simply dont have time to find those

sorry noob alert, how do i enable noclip?
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#18
you don't even no clip >_>.. go spectate mode and float around the map
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#19
(04-15-2012, 15:00)pieter Wrote: i can make the plugin.

but someone needs to get his noclip (new function in addon) on
and log the kill positions x y z on each map Smile
i simply dont have time to find those

couldn't they be teleported say to any default area/place rather than having to teleport them to a dead kill area??
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#20
@hillbilly obviously not...
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